Newer
Older
<?xml version="1.0" ?>
<llsd xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:noNamespaceSchemaLocation="llsd.xsd">
<map>
<key>AlchemyAutoAcceptAllInventory</key>
<map>
<key>Comment</key>
<string>Automatically accept all types of inventory</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>AlchemyCameraNoZoomLimit</key>
<map>
<key>Comment</key>
<string>Disables the minimum zoom distance, allowing more camera freedom</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
<key>AlchemyChatCommandAnimationOverride</key>
<map>
<key>Comment</key>
<string>Command to control ao</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>String</string>
<key>Value</key>
<string>/ao</string>
</map>
<key>AlchemyChatCommandCalc</key>
<map>
<key>Comment</key>
<string>Command to calculate expressions</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>String</string>
<key>Value</key>
<string>/calc</string>
</map>
<key>AlchemyChatCommandClearNearby</key>
<map>
<key>Comment</key>
<string>Command to set clear nearby chat history for this session.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>String</string>
<key>Value</key>
<string>/clr</string>
</map>
<key>AlchemyChatCommandDrawDistance</key>
<map>
<key>Comment</key>
<string>Command to set draw distance</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>String</string>
<key>Value</key>
<string>/dd</string>
</map>
<key>AlchemyChatCommandEnable</key>
<map>
<key>Comment</key>
<string>Enable chat bar command line</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>1</integer>
</map>
<key>AlchemyChatCommandGround</key>
<map>
<key>Comment</key>
<string>Command to teleport to ground</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>String</string>
<key>Value</key>
<string>/flr</string>
</map>
<key>AlchemyChatCommandHeight</key>
<map>
<key>Comment</key>
<string>Command to teleport to specified height</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>String</string>
<key>Value</key>
<string>/gth</string>
</map>
<key>AlchemyChatCommandHoverHeight</key>
<map>
<key>Comment</key>
<string>Command to hover your height or something</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>String</string>
<key>Value</key>
<string>/hover</string>
</map>
<key>AlchemyChatCommandHome</key>
<map>
<key>Comment</key>
<string>Command to send avatar home</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>String</string>
<key>Value</key>
<string>/home</string>
</map>
<key>AlchemyChatCommandMapto</key>
<map>
<key>Comment</key>
<string>Command to teleport to another region</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>String</string>
<key>Value</key>
<string>/mapto</string>
</map>
<key>AlchemyChatCommandPos</key>
<map>
<key>Comment</key>
<string>Command to teleport to position</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>String</string>
<key>Value</key>
<string>/pos</string>
</map>
<key>AlchemyChatCommandSetChatChannel</key>
<map>
<key>Comment</key>
<string>Command to set nearby chat channel</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>String</string>
<key>Value</key>
<string>/setchannel</string>
</map>
<key>AlchemyChatCommandRegionMessage</key>
<map>
<key>Comment</key>
<string>Command to send a region message</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>String</string>
<key>Value</key>
<string>/regionmsg</string>
</map>
<key>AlchemyChatCommandResyncAnim</key>
<map>
<key>Comment</key>
<string>Command to stop/start in order to resync animations</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>String</string>
<key>Value</key>
<string>/resync</string>
</map>
<key>AlchemyChatCommandRezPlat</key>
<map>
<key>Comment</key>
<string>Rez a platform</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>String</string>
<key>Value</key>
<string>/plat</string>
</map>
<key>AlchemyChatCommandRezPlatSize</key>
<map>
<key>Comment</key>
<string>Default size of platform to rez</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>F32</string>
<key>Value</key>
<string>20</string>
</map>
<key>AlchemyChatCommandSetHome</key>
<map>
<key>Comment</key>
<string>Command to set the avatar home</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>String</string>
<key>Value</key>
<string>/sethome</string>
</map>
<key>AlchemyChatCommandTeleportToCam</key>
<map>
<key>Comment</key>
<string>Command to teleport to cam</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>String</string>
<key>Value</key>
<string>/tp2cam</string>
</map>
<key>AlchemyChatMarkUnnamedObjects</key>
<map>
<key>Comment</key>
<string>Marks unnamed objects in chat and IMs.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>1</integer>
</map>
<key>AlchemyCinematicModeHideHoverText</key>
<map>
<key>Comment</key>
<string>Hide Hover Text in cinematic mode.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>AlchemyDisableCameraCollision</key>
<map>
<key>Comment</key>
<string>Disable collision of camera with objects and ground plane</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>AlchemyDisableEffectSpiral</key>
<map>
<key>Comment</key>
<string>Disable spiral effects</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>AlchemyDisableMouseSteering</key>
<map>
<key>Comment</key>
<string>Disable mouse steering. Doing so will stop your camera from resetting, and your avatar from rotating when you click yourself (escape key-like behaviour).</string>
<key>Persist</key>
<integer>1</integer>

Rye Mutt
committed
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>AlchemyEditRootAxis</key>
<map>
<key>Comment</key>
<string>Always use root object as edit pivot point</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>AlchemyForceFly</key>
<map>
<key>Comment</key>
<string>Always allow flight</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>AlchemyGameModeEnable</key>
<map>
<key>Comment</key>
<string>Enables GameMode (Linux Only) for better performance.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>1</integer>
</map>
<key>AlchemyHudTextFadeDistance</key>
<map>
<key>Comment</key>
<string>Distance at which hover text starts fading.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>F32</string>
<key>Value</key>
<real>4.0</real>
</map>
<key>AlchemyHudTextFadeRange</key>
<map>
<key>Comment</key>
<string>Distance over which hover text will fade out.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>F32</string>
<key>Value</key>
<real>8.0</real>
<key>AlchemyImageDecodeThreads</key>
<map>
<key>Comment</key>
<string>Amount of threads to use for image decoding. 0 = autodetect, 1 = 0ff, >1 number of threads. Needs restart</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>U32</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>AlchemyMoonWalk</key>
<map>
<key>Comment</key>
<string>Walking backwards when moving backwards</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>AlchemyLookAtShow</key>
<map>
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
<string>If true, avatar look at beacons will be displayed</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>AlchemyLookAtLines</key>
<map>
<key>Comment</key>
<string>Render a line from Look At beacon to the originating avatar</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>AlchemyLookAtNames</key>
<map>
<key>Comment</key>
<string>Render name of originating avatar under Look At beacon</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>U32</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>AlchemyLookAtHideSelf</key>
<map>
<key>Comment</key>
<string>Hide own Look At beacon when Look At render is enabled</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>AlchemyLookAtPrivate</key>
<map>
<key>Comment</key>
<string>Disable broadcast of own look at to other users.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>AlchemyMapShowAgentCount</key>
<map>
<key>Comment</key>
<string>Show count of users in region on world map</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>1</integer>
</map>
<key>AlchemyMinimapChatRings</key>
<map>
<key>Comment</key>
<string>Draw rings to denote chat range</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>AlchemyMinimapGuideLine</key>
<map>
<key>Comment</key>
<string>Render a red line in the center of the camera view frustrum</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>AlchemyMinimapObjectUpdateInterval</key>
<map>
<key>Comment</key>
<string>Render a red line in the center of the camera view frustrum</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>F32</string>
<key>Value</key>
<real>0.1</real>
</map>
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
<key>AlchemyMinimapParcelBoundries</key>
<map>
<key>Comment</key>
<string>Draw parcel boundry lines</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>AlchemyMiniMapForSaleParcels</key>
<map>
<key>Comment</key>
<string>Draw for sale parcels</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>AlchemyMiniMapCollisionParcels</key>
<map>
<key>Comment</key>
<string>Draw collision parcels</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>AlchemyMinimapRenderObjects</key>
<map>
<key>Comment</key>
<string>>Render objects on minimap</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>1</integer>
</map>
<key>AlchemyMinimapTile</key>
<map>
<key>Comment</key>
<string>Use the world map tile as the minimap background</string>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>1</integer>
</map>
<key>AlchemyMotionResetsCamera</key>
<map>
<key>Comment</key>
<string>Allow camera to reset when moving.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>1</integer>
</map>
<key>AlchemyMouselookIFF</key>
<map>
<key>Comment</key>
<string>Display user that is currently focused upon by crosshair in mouselook</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>1</integer>
</map>
<key>AlchemyMouselookIFFMarkers</key>
<map>
<key>Comment</key>
<string>Display target markers for offscreen avatars in mouselook</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>1</integer>
</map>
<key>AlchemyMouselookIFFRange</key>
<map>
<key>Comment</key>
<string>Range of IFF display</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>F32</string>
<key>Value</key>
<real>380.0</real>
</map>
<key>AlchemyMouseLookZoomTime</key>
<map>
<key>Comment</key>
<string>Scalar for smooth mouselook zoom time</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>F32</string>
<key>Value</key>
<real>6.66</real>
</map>
<key>AlchemyMouseLookZoomTimeout</key>
<map>
<key>Comment</key>
<string>Cuttoff to force zoom to target fov</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>F32</string>
<key>Value</key>
<real>0.15</real>
</map>
<key>AlchemyNearbyTypingIndicators</key>
<map>
<key>Comment</key>
<string>Show nearby chat typing indicator in nametags</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>1</integer>
</map>
<key>AlchemyNotifyIncomingMessage</key>
<map>
<key>Comment</key>
<string>Notify of incoming messages by looking for typing indicator</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>AlchemyPointAtPrivate</key>
<map>
<key>Comment</key>
<string>Disable setting current point at target</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>AlchemyPowerfulWizard</key>
<map>
<key>Comment</key>
<string>It's a surprise.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>AlchemyRainbowEffects</key>
<map>
<key>Comment</key>
<string>Makes agent effects rainbows!</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>1</integer>
</map>
<key>AlchemyRealisticMouselook</key>
<map>
<key>Comment</key>
<string>Make the camera follow avatar body movements and animations while in mouselook</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>AlchemyRenderSMAA</key>
<map>
<key>Comment</key>
<string>Use Enhanced Subpixel Morphological Antialiasing in Deferred</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>1</integer>
</map>
<key>AlchemyRezUnderLandGroup</key>
<map>
<key>Comment</key>
<string>Allows the agent to rez objects under the target locations land group. Must be a member of the land group.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>1</integer>
</map>
<key>ChatAlerts</key>
<map>
<key>Comment</key>
<string>Enable chat keyword alerts for nearby chat and instant messages</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<boolean>0</boolean>
</map>
<key>GroupSnoozeTime</key>
<map>
<key>Comment</key>
<string>Amount of time (in seconds) group chat will be snoozed for</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>S32</string>
<key>Value</key>
<integer>900</integer>
</map>
<key>LastSelectedGrass</key>
<map>
<key>Comment</key>
<string>The last selected grass option from the build tools</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>String</string>
<key>Value</key>
<string />
</map>
<key>LastSelectedTree</key>
<map>
<key>Comment</key>
<string>The last selected tree option from the build tools</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>String</string>
<key>Value</key>
<string />
</map>
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
<key>RenderAutoMaskAlphaUseRMSE</key>
<map>
<key>Comment</key>
<string>Use alternative method of detecing suitable textures for alphamasking. Less prone to excluding textures than standard method.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<real>1</real>
</map>
<key>RenderAutoMaskAlphaMaxRMSE</key>
<map>
<key>Comment</key>
<string>Sets the maximum random mean square error cutoff used when detecting suitable textures for alphamasking. (RenderAutoMaskAlphaUseRMSE must be TRUE for this to have any effect)</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>F32</string>
<key>Value</key>
<real>0.18</real>
</map>
<key>RenderAutoMaskAlphaMaxMid</key>
<map>
<key>Comment</key>
<string>Sets the maximum percent of mid-range alpha pixels textures for alphamasking. (RenderAutoMaskAlphaUseRMSE must be TRUE for this to have any effect)</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>F32</string>
<key>Value</key>
<real>0.275</real>
</map>
<key>RenderColorGradeLUT</key>
<map>
<key>Comment</key>
<string>Name of image file for color grading LUT(TGA, PNG, or WebP)</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>String</string>
<key>Value</key>
<string></string>
</map>
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
<key>RenderSharpenMethod</key>
<map>
<key>Comment</key>
<string>Sharpening Method - 0 (None), 1 (Contrast Adaptive Sharpening), 2 (DLS)</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>U32</string>
<key>Value</key>
<integer>1</integer>
</map>
<key>RenderSharpenCASParams</key>
<map>
<key>Comment</key>
<string>x (Sharpness 0-1), y (Contrast 0-1) z (UNUSED)</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Vector3</string>
<key>Value</key>
<array>
<real>1.0</real>
<real>0.6</real>
<real>0.0</real>
</array>
</map>
<key>RenderSharpenDLSParams</key>
<map>
<key>Comment</key>
<string>x (Sharpness 0-1), y (Denoise 0-1) z (UNUSED)</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Vector3</string>
<key>Value</key>
<array>
<real>0.6</real>
<real>0.17</real>
<real>0.0</real>
</array>
</map>
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
<key>RenderToneMapExposure</key>
<map>
<key>Comment</key>
<string>Tonemapping exposure multiplier</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>F32</string>
<key>Value</key>
<real>1.0</real>
</map>
<key>RenderToneMapLottesA</key>
<map>
<key>Comment</key>
<string>x (a), y (d), z (hdrMax)</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Vector3</string>
<key>Value</key>
<array>
<real>1.6</real>
<real>0.977</real>
<real>8.0</real>
</array>
</map>
<key>RenderToneMapLottesB</key>
<map>
<key>Comment</key>
<string>x (midIn), y (black), z (UNUSED)</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Vector3</string>
<key>Value</key>
<array>
<real>0.18</real>
<real>0.267</real>
<real>0.0</real>
</array>
</map>
<key>RenderToneMapType</key>
<map>
<key>Comment</key>
<string>Tonemapping type 0 - HDR Debug, 1 - Linear, 2 - Reinhard, 3 - Reinhard2, 4 - Filmic, 5 - Unreal, 6 - ACES, 7 - Uchimura, 8 - Lottes, 9 - Uncharted</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>U32</string>
<key>Value</key>
<key>RenderToneMapUchimuraA</key>
<string>x (max display brightness), y (contrast), z (linear section start)</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Vector3</string>
<array>
<real>1.0</real>
<real>1.0</real>
<real>0.22</real>
</array>
</map>
<key>RenderToneMapUchimuraB</key>
<map>
<key>Comment</key>
<string>x (linear section length), y (black), z (pedestal)</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Vector3</string>
<key>Value</key>
<array>
<real>0.4</real>
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
<real>0.0</real>
</array>
</map>
<key>RenderToneMapUnchartedA</key>
<map>
<key>Comment</key>
<string>A, B, C</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Vector3</string>
<key>Value</key>
<array>
<real>0.15</real>
<real>0.50</real>
<real>0.10</real>
</array>
</map>
<key>RenderToneMapUnchartedB</key>
<map>
<key>Comment</key>
<string>D, E, F</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Vector3</string>
<key>Value</key>
<array>
<real>0.20</real>
<real>0.02</real>
<real>0.20</real>
</array>
</map>
<key>RenderToneMapUnchartedC</key>
<map>
<key>Comment</key>
<string>W, ExposureBias, UNUSED</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Vector3</string>
<key>Value</key>
<array>
<real>11.2</real>
<real>2.0</real>
<real>0.0</real>
</array>
<key>ResetUserColorsOnLogout</key>
<map>
<key>Comment</key>
<string>Saves an empty color file on login to start fresh on next launch</string>
<key>Persist</key>
<integer>0</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>ShowStatusBarFPS</key>
<map>
<key>Comment</key>
<string>Show FPS in Status Bar</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>1</integer>
</map>
<key>UIImgTransparentUUID</key>
<map>
<key>Comment</key>
<string />
<key>Persist</key>
<integer>0</integer>
<key>Type</key>
<string>String</string>
<key>Value</key>
<string>8dcd4a48-2d37-4909-9f78-f7a9eb4ef903</string>
</map>
</map>
</llsd>