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/**
* @file alviewermenu.cpp
* @brief Builds menus out of items. Imagine the fast, easy, fun Alchemy style
*
* $LicenseInfo:firstyear=2013&license=viewerlgpl$
* Copyright (C) 2013 Alchemy Developer Group
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
* Lesser General Public License for more details.
* $/LicenseInfo$
**/

#include "llviewerprecompiledheaders.h"
#include "alviewermenu.h"

// library
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#include "llclipboard.h"
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#include "llsdserialize.h"
#include "lltrans.h"
#include "llview.h"

// newview
#include "alavataractions.h"
#include "alcinematicmode.h"
#include "alfloaterparticleeditor.h"
#include "llagent.h"
#include "llappviewer.h"
#include "llavatarpropertiesprocessor.h"
#include "llnotifications.h"
#include "llnotificationsutil.h"
#include "lltexturecache.h"
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#include "llviewercontrol.h"
#include "llviewermenu.h"
#include "llviewerobject.h"
#include "llviewerobjectlist.h"
#include "llviewerregion.h"
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		LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection();
		for (LLObjectSelection::valid_root_iterator iter = selection->valid_root_begin();
			iter != selection->valid_root_end(); ++iter)
		{
			LLSelectNode* node = *iter;
			if (node->mPermissions->getOwner() == gAgent.getID())
			{
				return true;
			}
		}
		return false;
	}

	void edit_particle_source()
	{
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		LLViewerObject* objectp = LLSelectMgr::getInstance()->getSelection()->getPrimaryObject();
		if (objectp)
		{
			ALFloaterParticleEditor* particleEditor = LLFloaterReg::showTypedInstance<ALFloaterParticleEditor>("particle_editor", LLSD(objectp->getID()), TAKE_FOCUS_YES);
			if (particleEditor)
				particleEditor->setObject(objectp);
		}
	}

	void world_clear_effects()
	{
		LLHUDObject::markViewerEffectsDead();
	}

	void world_sync_animations()
	{
		for (S32 i = 0; i < gObjectList.getNumObjects(); ++i)
		{
			LLViewerObject* object = gObjectList.getObject(i);
			if (object)
			{
				LLVOAvatar* avatarp = object->asAvatar();
				if (avatarp)
				{
					for (const auto& playpair : avatarp->mPlayingAnimations)
					{
						avatarp->stopMotion(playpair.first, TRUE);
						avatarp->startMotion(playpair.first);
					}
				}
			}
		}
	}

	void avatar_copy_data(const LLSD& userdata)
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		LLViewerObject* objectp = LLSelectMgr::getInstance()->getSelection()->getPrimaryObject();

		LLVOAvatar* avatarp = find_avatar_from_object(objectp);
		if (avatarp)
		{
			ALAvatarActions::copyData(avatarp->getID(), userdata);
		}
	}

	void avatar_undeform_self()
	{
		if (!isAgentAvatarValid()) 
			return;

		gAgentAvatarp->resetSkeleton(true);
		LLMessageSystem* msg = gMessageSystem;
		msg->newMessageFast(_PREHASH_AgentAnimation);
		msg->nextBlockFast(_PREHASH_AgentData);
		msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
		msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
		msg->nextBlockFast(_PREHASH_AnimationList);
		msg->addUUIDFast(_PREHASH_AnimID, LLUUID("e5afcabe-1601-934b-7e89-b0c78cac373a"));
		msg->addBOOLFast(_PREHASH_StartAnim, TRUE);
		msg->nextBlockFast(_PREHASH_AnimationList);
		msg->addUUIDFast(_PREHASH_AnimID, LLUUID("d307c056-636e-dda6-4a3c-b3a43c431ca8"));
		msg->addBOOLFast(_PREHASH_StartAnim, TRUE);
		msg->nextBlockFast(_PREHASH_AnimationList);
		msg->addUUIDFast(_PREHASH_AnimID, LLUUID("319b4e7a-18fc-1f9e-6411-dd10326c0c7e"));
		msg->addBOOLFast(_PREHASH_StartAnim, TRUE);
		msg->nextBlockFast(_PREHASH_AnimationList);
		msg->addUUIDFast(_PREHASH_AnimID, LLUUID("f05d765d-0e01-5f9a-bfc2-fdc054757e55"));
		msg->addBOOLFast(_PREHASH_StartAnim, TRUE);
		msg->nextBlockFast(_PREHASH_PhysicalAvatarEventList);
		msg->addBinaryDataFast(_PREHASH_TypeData, nullptr, 0);
		msg->sendReliable(gAgent.getRegion()->getHost());
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	void object_copy_key()
	{
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		LLViewerObject* objectp = LLSelectMgr::getInstance()->getSelection()->getPrimaryObject();
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		if (!objectp)
			return;

		const LLUUID& object_id = objectp->getID();
		LLWString idwstr = utf8string_to_wstring(object_id.asString());
		LLClipboard::instance().copyToClipboard(idwstr,0, idwstr.size());
	}
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		LLVOAvatar* avatarp = find_avatar_from_object(LLSelectMgr::getInstance()->getSelection()->getPrimaryObject());
		if (avatarp)
		{
			return ALAvatarActions::canTeleportTo(avatarp->getID());
		}
		return false;
	}

	void teleport_to()
	{
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		LLVOAvatar* avatarp = find_avatar_from_object(LLSelectMgr::getInstance()->getSelection()->getPrimaryObject());
		if (avatarp)
		{
			ALAvatarActions::teleportTo(avatarp->getID());
		}
	}

	bool can_manage_avatar_estate()
	{
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		LLVOAvatar* avatarp = find_avatar_from_object(LLSelectMgr::getInstance()->getSelection()->getPrimaryObject());
		if (avatarp)
		{
			return ALAvatarActions::canManageAvatarsEstate(avatarp->getID());
		}
		return false;
	}

	void manage_estate(const LLSD& param)
	{
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		LLVOAvatar* avatarp = find_avatar_from_object(LLSelectMgr::getInstance()->getSelection()->getPrimaryObject());
		if (avatarp)
		{
			S32 action = param.asInteger();
			switch (action)
			{
			case 0:
				ALAvatarActions::estateTeleportHome(avatarp->getID());
				break;
			case 1:
				ALAvatarActions::estateKick(avatarp->getID());
				break;
			case 2:
				ALAvatarActions::estateBan(avatarp->getID());
				break;
			}
		}
	}
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	void confirm_cinematic_mode(const LLSD& notification, const LLSD& response)
	{
		S32 option = LLNotificationsUtil::getSelectedOption(notification, response);
		if (option == 0) // OK
		{
			ALCinematicMode::toggle();
		}
	}
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	bool toggle_cinematic_mode()
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		LLNotification::Params params("CinematicConfirmHideUI");
		params.functor.function(boost::bind(&confirm_cinematic_mode, _1, _2));
		LLSD substitutions;
		substitutions["SHORTCUT"] = "Alt+Shift+C";
		params.substitutions = substitutions;
		if (!ALCinematicMode::isEnabled())
		{
			// hiding, so show notification
			LLNotifications::instance().add(params);
		}
		else
		{
			LLNotifications::instance().forceResponse(params, 0);
		}
		return true;
    bool get_saved_setting(const LLSD& userdata)
    {
	    return gSavedSettings.getBOOL(userdata.asString());
    }

	bool is_powerful_wizard_object()
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		LLViewerObject* objpos = LLSelectMgr::getInstance()->getSelection()->getFirstRootObject();
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		if (objpos)
		{
			if (objpos->permYouOwner() && gSavedSettings.getBOOL("AlchemyPowerfulWizard"))
				return true;
		}
		return false;
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	void object_explode()
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		LLViewerObject* objpos = LLSelectMgr::getInstance()->getSelection()->getFirstRootObject();
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		if (objpos)
		{
			if (!objpos->permYouOwner())
			{
				LLNotificationsUtil::add("AlchemyUnpoweredWizard", LLSD());
				return;
			}

			LLNotificationsUtil::add("AlchemyExplosions", LLSD());

			/*
				NOTE: oh god how did this get here
			*/
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			LLSelectMgr::getInstance()->selectionUpdateTemporary(1);//set temp to TRUE
			LLSelectMgr::getInstance()->selectionUpdatePhysics(1);
			LLSelectMgr::getInstance()->sendDelink();
			LLSelectMgr::getInstance()->deselectAll();
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		}
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	void object_destroy()
	{
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		LLViewerObject* objpos = LLSelectMgr::getInstance()->getSelection()->getFirstRootObject();
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		if (objpos)
		{
			if (!objpos->permYouOwner())
			{
				LLNotificationsUtil::add("AlchemyUnpoweredWizard", LLSD());
				return;
			}

			LLNotificationsUtil::add("AlchemyDestroyObject", LLSD());

			/*
				NOTE: Temporary objects, when thrown off world/put off world,
				do not report back to the viewer, nor go to lost and found.

				So we do selectionUpdateTemporary(1)
			*/
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			LLSelectMgr::getInstance()->selectionUpdateTemporary(1);//set temp to TRUE
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			LLVector3 pos = objpos->getPosition();//get the x and the y
			pos.mV[VZ] = FLT_MAX;//create the z
			objpos->setPositionParent(pos);//set the x y z
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			LLSelectMgr::getInstance()->sendMultipleUpdate(UPD_POSITION);//send the data
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		}
	}

	void object_force_delete()
	{
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		LLViewerObject* objpos = LLSelectMgr::getInstance()->getSelection()->getFirstRootObject();
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		if (objpos)
		{
			if (!objpos->permYouOwner())
			{
				LLNotificationsUtil::add("AlchemyUnpoweredWizard", LLSD());
				return;
			}
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			LLSelectMgr::getInstance()->selectForceDelete();
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		}
	}
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	void spawn_debug_simfeatures()
	{
		if (LLViewerRegion* regionp = gAgent.getRegion())
		{
			LLSD sim_features, args;
			std::stringstream features_str;
			regionp->getSimulatorFeatures(sim_features);
			LLSDSerialize::toPrettyXML(sim_features, features_str);
			args["title"] = llformat("%s - %s", LLTrans::getString("SimulatorFeaturesTitle").c_str(), regionp->getName().c_str());
			args["data"] = features_str.str();
			LLFloaterReg::showInstance("generic_text", args);
		}
	}

    void destroy_texture(const LLUUID& id)
    {
        if (id.isNull() || id == IMG_DEFAULT 
			|| id == IMG_TRANSPARENT|| id == "8dcd4a48-2d37-4909-9f78-f7a9eb4ef903")
            return;
        LLViewerFetchedTexture* texture = LLViewerTextureManager::getFetchedTexture(id);
        if (texture)
            texture->clearFetchedResults();
        LLAppViewer::getTextureCache()->removeFromCache(id);
    }

    void object_texture_refresh()
	{
        for (LLObjectSelection::valid_iterator iter = LLSelectMgr::getInstance()->getSelection()->valid_begin();
             iter != LLSelectMgr::getInstance()->getSelection()->valid_end();
             ++iter)
        {
            LLSelectNode* node = *iter;
            if (!node)
                continue;
            std::map<LLUUID, std::vector<U8>> faces_per_tex;
            for (U8 i = 0; i < node->getObject()->getNumTEs(); ++i)
            {
                if (!node->isTESelected(i))
                continue;
                LLViewerTexture* img = node->getObject()->getTEImage(i);
                faces_per_tex[img->getID()].push_back(i);

                if (node->getObject()->getTE(i)->getMaterialParams().notNull())
                {
                LLViewerTexture* norm_img = node->getObject()->getTENormalMap(i);
                faces_per_tex[norm_img->getID()].push_back(i);
                LLViewerTexture* spec_img = node->getObject()->getTESpecularMap(i);
                faces_per_tex[spec_img->getID()].push_back(i);
                }
            }

            for (auto const& it : faces_per_tex)
            {
                destroy_texture(it.first);
            }

            if (node->getObject()->isSculpted() && !node->getObject()->isMesh())
            {
                const LLSculptParams* sculpt_params = node->getObject()->getSculptParams();
                if (sculpt_params)
                {
                LLUUID                  sculptie = sculpt_params->getSculptTexture();
                LLViewerFetchedTexture* tx       = LLViewerTextureManager::getFetchedTexture(sculptie);
                if (tx)
                {
                        const LLViewerTexture::ll_volume_list_t* pVolumeList = tx->getVolumeList(LLRender::SCULPT_TEX);
                        destroy_texture(sculptie);
                        for (S32 idxVolume = 0; idxVolume < tx->getNumVolumes(LLRender::SCULPT_TEX); ++idxVolume)
                        {
                            LLVOVolume* pVolume = pVolumeList->at(idxVolume);
                            if (pVolume)
                                pVolume->notifyMeshLoaded();
                        }
                }
                }
            }
        }
	}

    void avatar_texture_refresh()
	{
        LLVOAvatar* avatar = find_avatar_from_object(LLSelectMgr::getInstance()->getSelection()->getPrimaryObject());
        if (!avatar) { return; }

        for (U32 baked_idx = 0; baked_idx < LLAvatarAppearanceDefines::BAKED_NUM_INDICES; ++baked_idx)
        {
            LLAvatarAppearanceDefines::ETextureIndex te_idx =
                LLAvatarAppearance::getDictionary()->bakedToLocalTextureIndex(
					static_cast<LLAvatarAppearanceDefines::EBakedTextureIndex>(baked_idx));
            destroy_texture(avatar->getTE(te_idx)->getID());
        }
        LLAvatarPropertiesProcessor::getInstance()->sendAvatarTexturesRequest(avatar->getID());

        // *TODO: We want to refresh their attachments too!
	}

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}
////////////////////////////////////////////////////////

void ALViewerMenu::initialize_menus()
{
	LLUICtrl::EnableCallbackRegistry::Registrar& enable = LLUICtrl::EnableCallbackRegistry::currentRegistrar();
	enable.add("Alchemy.PowerfulWizardObject", [](LLUICtrl* ctrl, const LLSD& param) { return is_powerful_wizard_object(); });
	enable.add("Avatar.EnableManageEstate", [](LLUICtrl* ctrl, const LLSD& param) { return can_manage_avatar_estate(); });
	enable.add("Avatar.EnableTeleportTo", [](LLUICtrl* ctrl, const LLSD& param) { return can_teleport_to(); });
	enable.add("Object.EnableEditParticles", [](LLUICtrl* ctrl, const LLSD& param) { return enable_edit_particle_source(); });
    enable.add("SavedSetting", [](LLUICtrl* ctrl, const LLSD& param) { return get_saved_setting(param); });
	LLUICtrl::CommitCallbackRegistry::Registrar& commit = LLUICtrl::CommitCallbackRegistry::currentRegistrar();
	commit.add("Avatar.CopyData",		[](LLUICtrl* ctrl, const LLSD& param) { avatar_copy_data(param); });
	commit.add("Avatar.ManageEstate", [](LLUICtrl* ctrl, const LLSD& param) { manage_estate(param); });
	commit.add("Avatar.TeleportTo", [](LLUICtrl* ctrl, const LLSD& param) { teleport_to(); });
    commit.add("Avatar.RefreshTexture", [](LLUICtrl* ctrl, const LLSD& param) { avatar_texture_refresh(); });
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	commit.add("Advanced.DebugSimFeatures", [](LLUICtrl* ctrl, const LLSD& param) { spawn_debug_simfeatures(); });

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	commit.add("Object.CopyID", [](LLUICtrl* ctrl, const LLSD& param) { object_copy_key(); });
	commit.add("Object.EditParticles",	[](LLUICtrl* ctrl, const LLSD& param) { edit_particle_source(); });
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	commit.add("Object.AlchemyExplode", [](LLUICtrl* ctrl, const LLSD& param) { object_explode(); });
	commit.add("Object.AlchemyDestroy", [](LLUICtrl* ctrl, const LLSD& param) { object_destroy(); });
	commit.add("Object.AlchemyForceDelete", [](LLUICtrl* ctrl, const LLSD& param) { object_force_delete(); });
    commit.add("Object.RefreshTexture", [](LLUICtrl* ctrl, const LLSD& param) { object_texture_refresh(); });

	commit.add("Tools.UndeformSelf", [](LLUICtrl* ctrl, const LLSD& param) { avatar_undeform_self(); });

	commit.add("World.ClearEffects",	[](LLUICtrl* ctrl, const LLSD& param) { world_clear_effects(); });
	commit.add("World.SyncAnimations",	[](LLUICtrl* ctrl, const LLSD& param) { world_sync_animations(); });

	commit.add("View.ToggleCinematicMode", [](LLUICtrl* ctrl, const LLSD& param) { toggle_cinematic_mode(); });