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  • Geenz's avatar
    08812cbe
    Separate out vertex program objects from fragment program objects and use it. · 08812cbe
    Geenz authored
    Given that mShaderObjects only ever expects one copy of a given shader object (leading to lots of "shaderV" and "shaderF"), it made having utility shaders a bit more difficult to incorporate.
    This change makes sure the two are separated.  Using this over a multimap largely for readibility.
    
    Also, actually, you know, use this functionality.
    
    --HG--
    branch : OPEN-340
    08812cbe
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    Separate out vertex program objects from fragment program objects and use it.
    Geenz authored
    Given that mShaderObjects only ever expects one copy of a given shader object (leading to lots of "shaderV" and "shaderF"), it made having utility shaders a bit more difficult to incorporate.
    This change makes sure the two are separated.  Using this over a multimap largely for readibility.
    
    Also, actually, you know, use this functionality.
    
    --HG--
    branch : OPEN-340
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