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llsidepanelappearance.cpp 15.69 KiB
/**
* @file llsidepanelappearance.cpp
* @brief Side Bar "Appearance" panel
*
* $LicenseInfo:firstyear=2009&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llsidepanelappearance.h"
#include "llaccordionctrltab.h"
#include "llagent.h"
#include "llagentcamera.h"
#include "llagentwearables.h"
#include "llappearancemgr.h"
#include "llfloatersidepanelcontainer.h"
#include "llfolderview.h"
#include "llinventorypanel.h"
#include "llfiltereditor.h"
#include "llfloaterreg.h"
#include "llfloaterworldmap.h"
#include "llfolderviewmodel.h"
#include "lloutfitobserver.h"
#include "llpaneleditwearable.h"
#include "llpaneloutfitsinventory.h"
#include "lltextbox.h"
#include "lluictrlfactory.h"
#include "llviewercontrol.h"
#include "llviewerregion.h"
#include "llvoavatarself.h"
#include "llviewerwearable.h"
static LLPanelInjector<LLSidepanelAppearance> t_appearance("sidepanel_appearance");
class LLCurrentlyWornFetchObserver : public LLInventoryFetchItemsObserver
{
public:
LLCurrentlyWornFetchObserver(const uuid_vec_t &ids,
LLSidepanelAppearance *panel) :
LLInventoryFetchItemsObserver(ids),
mPanel(panel)
{}
~LLCurrentlyWornFetchObserver() {}
virtual void done()
{
mPanel->inventoryFetched();
gInventory.removeObserver(this);
delete this;
}
private:
LLSidepanelAppearance *mPanel;
};
LLSidepanelAppearance::LLSidepanelAppearance() :
LLPanel(),
mFilterSubString(LLStringUtil::null),
mFilterEditor(NULL),
mOutfitEdit(NULL),
mCurrOutfitPanel(NULL),
mOpened(false)
{
LLOutfitObserver& outfit_observer = LLOutfitObserver::instance();
outfit_observer.addBOFReplacedCallback(boost::bind(&LLSidepanelAppearance::refreshCurrentOutfitName, this, ""));
outfit_observer.addBOFChangedCallback(boost::bind(&LLSidepanelAppearance::refreshCurrentOutfitName, this, ""));
outfit_observer.addCOFChangedCallback(boost::bind(&LLSidepanelAppearance::refreshCurrentOutfitName, this, ""));
gAgentWearables.addLoadingStartedCallback(boost::bind(&LLSidepanelAppearance::setWearablesLoading, this, true));
gAgentWearables.addLoadedCallback(boost::bind(&LLSidepanelAppearance::setWearablesLoading, this, false));
}
LLSidepanelAppearance::~LLSidepanelAppearance()
{
}
// virtual
BOOL LLSidepanelAppearance::postBuild()
{
mOpenOutfitBtn = getChild<LLButton>("openoutfit_btn");
mOpenOutfitBtn->setClickedCallback(boost::bind(&LLSidepanelAppearance::onOpenOutfitButtonClicked, this));
mEditAppearanceBtn = getChild<LLButton>("editappearance_btn");
mEditAppearanceBtn->setClickedCallback(boost::bind(&LLSidepanelAppearance::onEditAppearanceButtonClicked, this));
childSetAction("edit_outfit_btn", boost::bind(&LLSidepanelAppearance::showOutfitEditPanel, this));
mFilterEditor = getChild<LLFilterEditor>("Filter");
if (mFilterEditor)
{
mFilterEditor->setCommitCallback(boost::bind(&LLSidepanelAppearance::onFilterEdit, this, _2));
}
mPanelOutfitsInventory = dynamic_cast<LLPanelOutfitsInventory *>(getChild<LLPanel>("panel_outfits_inventory"));
mOutfitEdit = dynamic_cast<LLPanelOutfitEdit*>(getChild<LLPanel>("panel_outfit_edit"));
if (mOutfitEdit)
{
LLButton* back_btn = mOutfitEdit->getChild<LLButton>("back_btn");
if (back_btn)
{
back_btn->setClickedCallback(boost::bind(&LLSidepanelAppearance::showOutfitsInventoryPanel, this));
}
}
mEditWearable = dynamic_cast<LLPanelEditWearable*>(getChild<LLPanel>("panel_edit_wearable"));
if (mEditWearable)
{
LLButton* edit_wearable_back_btn = mEditWearable->getChild<LLButton>("back_btn");
if (edit_wearable_back_btn)
{
edit_wearable_back_btn->setClickedCallback(boost::bind(&LLSidepanelAppearance::showOutfitEditPanel, this));
}
}
mCurrentLookName = getChild<LLTextBox>("currentlook_name");
mOutfitStatus = getChild<LLTextBox>("currentlook_status");
mCurrOutfitPanel = getChild<LLPanel>("panel_currentlook");
setVisibleCallback(boost::bind(&LLSidepanelAppearance::onVisibilityChanged,this,_2));
return TRUE;
}
// virtual
void LLSidepanelAppearance::onOpen(const LLSD& key)
{
if (!key.has("type"))
{
// No specific panel requested.
// If we're opened for the first time then show My Outfits.
// Else do nothing.
if (!mOpened)
{
showOutfitsInventoryPanel();
}
}
else
{
// Switch to the requested panel.
std::string type = key["type"].asString();
if (type == "my_outfits")
{
showOutfitsInventoryPanel();
}
else if (type == "edit_outfit")
{
showOutfitEditPanel();
}
else if (type == "edit_shape")
{
showWearableEditPanel();
}
}
mOpened = true;
}
void LLSidepanelAppearance::onVisibilityChanged(const LLSD &new_visibility)
{
LLSD visibility;
visibility["visible"] = new_visibility.asBoolean();
visibility["reset_accordion"] = false;
updateToVisibility(visibility);
}
void LLSidepanelAppearance::updateToVisibility(const LLSD &new_visibility)
{
if (new_visibility["visible"].asBoolean())
{
const BOOL is_outfit_edit_visible = mOutfitEdit && mOutfitEdit->getVisible();
const BOOL is_wearable_edit_visible = mEditWearable && mEditWearable->getVisible();
if (is_outfit_edit_visible || is_wearable_edit_visible)
{
const LLViewerWearable *wearable_ptr = mEditWearable ? mEditWearable->getWearable() : NULL;
if (!wearable_ptr)
{
LL_WARNS() << "Visibility change to invalid wearable" << LL_ENDL;
return;
}
// Disable camera switch is currently just for WT_PHYSICS type since we don't want to freeze the avatar
// when editing its physics.
if (!gAgentCamera.cameraCustomizeAvatar())
{
LLVOAvatarSelf::onCustomizeStart(LLWearableType::getDisableCameraSwitch(wearable_ptr->getType()));
}
if (is_wearable_edit_visible)
{
U32 index;
if (!gAgentWearables.getWearableIndex(wearable_ptr,index))
{
// we're no longer wearing the wearable we were last editing, switch back to outfit editor
showOutfitEditPanel();
}
}
if (is_outfit_edit_visible && new_visibility["reset_accordion"].asBoolean())
{
mOutfitEdit->resetAccordionState();
}
}
}
else
{
if (gAgentCamera.cameraCustomizeAvatar() && gSavedSettings.getBOOL("AppearanceCameraMovement"))
{
gAgentCamera.changeCameraToDefault();
gAgentCamera.resetView();
}
}
}
void LLSidepanelAppearance::onFilterEdit(const std::string& search_string)
{
if (mFilterSubString != search_string)
{
mFilterSubString = search_string;
// Searches are case-insensitive
// but we don't convert the typed string to upper-case so that it can be fed to the web search as-is.
mPanelOutfitsInventory->onSearchEdit(mFilterSubString);
}
}
void LLSidepanelAppearance::onOpenOutfitButtonClicked()
{
const LLViewerInventoryItem *outfit_link = LLAppearanceMgr::getInstance()->getBaseOutfitLink();
if (!outfit_link)
return;
if (!outfit_link->getIsLinkType())
return;
LLAccordionCtrlTab* tab_outfits = mPanelOutfitsInventory->findChild<LLAccordionCtrlTab>("tab_outfits");
if (tab_outfits)
{
tab_outfits->changeOpenClose(FALSE);
LLInventoryPanel *inventory_panel = tab_outfits->findChild<LLInventoryPanel>("outfitslist_tab");
if (inventory_panel)
{
LLFolderView* root = inventory_panel->getRootFolder();
LLFolderViewItem *outfit_folder = inventory_panel->getItemByID(outfit_link->getLinkedUUID());
if (outfit_folder)
{
outfit_folder->setOpen(!outfit_folder->isOpen());
root->setSelection(outfit_folder,TRUE);
root->scrollToShowSelection();
}
}
}
}
// *TODO: obsolete?
void LLSidepanelAppearance::onEditAppearanceButtonClicked()
{
if (gAgentWearables.areWearablesLoaded())
{
LLVOAvatarSelf::onCustomizeStart();
}
}
void LLSidepanelAppearance::showOutfitsInventoryPanel()
{
toggleWearableEditPanel(FALSE);
toggleOutfitEditPanel(FALSE);
toggleMyOutfitsPanel(TRUE);
}
void LLSidepanelAppearance::showOutfitEditPanel()
{
if (mOutfitEdit && mOutfitEdit->getVisible()) return;
// Accordion's state must be reset in all cases except the one when user
// is returning back to the mOutfitEdit panel from the mEditWearable panel.
// The simplest way to control this is to check the visibility state of the mEditWearable
// BEFORE it is changed by the call to the toggleWearableEditPanel(FALSE, NULL, TRUE).
if (mEditWearable != NULL && !mEditWearable->getVisible() && mOutfitEdit != NULL)
{
mOutfitEdit->resetAccordionState();
}
// If we're exiting the edit wearable view, and the camera was not focused on the avatar
// (e.g. such as if we were editing a physics param), then skip the outfits edit mode since
// otherwise this would trigger the camera focus mode.
if (mEditWearable != NULL && mEditWearable->getVisible() && !gAgentCamera.cameraCustomizeAvatar())
{
showOutfitsInventoryPanel();
return;
}
toggleMyOutfitsPanel(FALSE);
toggleWearableEditPanel(FALSE, NULL, TRUE); // don't switch out of edit appearance mode
toggleOutfitEditPanel(TRUE);
}
void LLSidepanelAppearance::showWearableEditPanel(LLViewerWearable *wearable /* = NULL*/, BOOL disable_camera_switch)
{
toggleMyOutfitsPanel(FALSE);
toggleOutfitEditPanel(FALSE, TRUE); // don't switch out of edit appearance mode
toggleWearableEditPanel(TRUE, wearable, disable_camera_switch);
}
void LLSidepanelAppearance::toggleMyOutfitsPanel(BOOL visible)
{
if (!mPanelOutfitsInventory || mPanelOutfitsInventory->getVisible() == visible)
{
// visibility isn't changing, hence nothing to do
return;
}
mPanelOutfitsInventory->setVisible(visible);
// *TODO: Move these controls to panel_outfits_inventory.xml
// so that we don't need to toggle them explicitly.
mFilterEditor->setVisible(visible);
mCurrOutfitPanel->setVisible(visible);
if (visible)
{
mPanelOutfitsInventory->onOpen(LLSD());
}
}
void LLSidepanelAppearance::toggleOutfitEditPanel(BOOL visible, BOOL disable_camera_switch)
{
if (!mOutfitEdit || mOutfitEdit->getVisible() == visible)
{
// visibility isn't changing, hence nothing to do
return;
}
mOutfitEdit->setVisible(visible);
if (visible)
{
mOutfitEdit->onOpen(LLSD());
LLVOAvatarSelf::onCustomizeStart(disable_camera_switch);
}
else
{
if (!disable_camera_switch) // if we're just switching between outfit and wearable editing, don't end customization.
{
LLVOAvatarSelf::onCustomizeEnd(disable_camera_switch);
LLAppearanceMgr::getInstance()->updateIsDirty();
}
}
}
void LLSidepanelAppearance::toggleWearableEditPanel(BOOL visible, LLViewerWearable *wearable, BOOL disable_camera_switch)
{
if (!mEditWearable)
{
return;
}
if (mEditWearable->getVisible() == visible && (!visible || mEditWearable->getWearable() == wearable))
{
// visibility isn't changing and panel doesn't need an update, hence nothing to do
return;
}
// If we're just switching between outfit and wearable editing or updating item,
// don't end customization and don't switch camera
// Don't end customization and don't switch camera without visibility change
BOOL change_state = !disable_camera_switch && mEditWearable->getVisible() != visible;
if (!wearable)
{
wearable = gAgentWearables.getViewerWearable(LLWearableType::WT_SHAPE, 0);
}
if (!wearable)
{
return;
}
// Toggle panel visibility.
mEditWearable->setVisible(visible);
if (visible)
{
LLVOAvatarSelf::onCustomizeStart(!change_state);
mEditWearable->setWearable(wearable, !change_state);
mEditWearable->onOpen(LLSD()); // currently no-op, just for consistency
}
else
{
// Save changes if closing.
mEditWearable->saveChanges();
mEditWearable->setWearable(NULL);
LLAppearanceMgr::getInstance()->updateIsDirty();
if (change_state)
{
LLVOAvatarSelf::onCustomizeEnd(!change_state);
}
}
}
void LLSidepanelAppearance::refreshCurrentOutfitName(const std::string& name)
{
// Set current outfit status (wearing/unsaved).
bool dirty = LLAppearanceMgr::getInstance()->isOutfitDirty();
std::string cof_status_str = getString(dirty ? "Unsaved Changes" : "Now Wearing");
mOutfitStatus->setText(cof_status_str);
if (name == "")
{
std::string outfit_name;
if (LLAppearanceMgr::getInstance()->getBaseOutfitName(outfit_name))
{
mCurrentLookName->setText(outfit_name);
return;
}
std::string string_name = gAgentWearables.isCOFChangeInProgress() ? "Changing outfits" : "No Outfit";
mCurrentLookName->setText(getString(string_name));
mOpenOutfitBtn->setEnabled(FALSE);
}
else
{
mCurrentLookName->setText(name);
// Can't just call update verbs since the folder link may not have been created yet.
mOpenOutfitBtn->setEnabled(TRUE);
}
}
//static
void LLSidepanelAppearance::editWearable(LLViewerWearable *wearable, LLView *data, BOOL disable_camera_switch)
{
LLFloaterSidePanelContainer::showPanel("appearance", LLSD());
LLSidepanelAppearance *panel = dynamic_cast<LLSidepanelAppearance*>(data);
if (panel)
{
panel->showWearableEditPanel(wearable, disable_camera_switch);
}
}
// Fetch currently worn items and only enable the New Look button after everything's been
// fetched. Alternatively, we could stuff this logic into llagentwearables::makeNewOutfitLinks.
void LLSidepanelAppearance::fetchInventory()
{
uuid_vec_t ids;
LLUUID item_id;
for(S32 type = (S32)LLWearableType::WT_SHAPE; type < (S32)LLWearableType::WT_COUNT; ++type)
{
for (U32 index = 0; index < gAgentWearables.getWearableCount((LLWearableType::EType)type); ++index)
{
item_id = gAgentWearables.getWearableItemID((LLWearableType::EType)type, index);
if(item_id.notNull())
{
ids.push_back(item_id);
}
}
}
if (isAgentAvatarValid())
{
for (LLVOAvatar::attachment_map_t::const_iterator iter = gAgentAvatarp->mAttachmentPoints.begin();
iter != gAgentAvatarp->mAttachmentPoints.end(); ++iter)
{
LLViewerJointAttachment* attachment = iter->second;
if (!attachment) continue;
for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
attachment_iter != attachment->mAttachedObjects.end();
++attachment_iter)
{
LLViewerObject* attached_object = attachment_iter->get();
if (!attached_object) continue;
const LLUUID& item_id = attached_object->getAttachmentItemID();
if (item_id.isNull()) continue;
ids.push_back(item_id);
}
}
}
LLCurrentlyWornFetchObserver *fetch_worn = new LLCurrentlyWornFetchObserver(ids, this);
fetch_worn->startFetch();
// If no items to be fetched, done will never be triggered.
// TODO: Change LLInventoryFetchItemsObserver::fetchItems to trigger done() on this condition.
if (fetch_worn->isFinished())
{
fetch_worn->done();
}
else
{
gInventory.addObserver(fetch_worn);
}
}
void LLSidepanelAppearance::inventoryFetched()
{
}
void LLSidepanelAppearance::setWearablesLoading(bool val)
{
getChildView("wearables_loading_indicator")->setVisible( val);
getChildView("edit_outfit_btn")->setVisible( !val);
if (!val)
{
// refresh outfit name when COF is already changed.
refreshCurrentOutfitName();
}
}
void LLSidepanelAppearance::showDefaultSubpart()
{
if (mEditWearable->getVisible())
{
mEditWearable->showDefaultSubpart();
}
}
void LLSidepanelAppearance::updateScrollingPanelList()
{
if (mEditWearable->getVisible())
{
mEditWearable->updateScrollingPanelList();
}
}