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high_graphics.xml 1.38 KiB
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<settings version = "101">
<!--NO SHADERS-->
<RenderAvatarCloth value="FALSE"/>
<!--Default for now-->
<RenderAvatarLODFactor value="1.0"/>
<!--Default for now-->
<RenderAvatarPhysicsLODFactor value="0.9"/>
<!--NO SHADERS-->
<RenderAvatarVP value="TRUE"/>
<!--Short Range-->
<RenderFarClip value="128"/>
<!--Default for now-->
<RenderFlexTimeFactor value="1"/>
<!--256... but they do not use this-->
<RenderGlowResolutionPow value="9"/>
<!--Low number-->
<RenderMaxPartCount value="4096"/>
<!--bump okay-->
<RenderObjectBump value="TRUE"/>
<!--NO SHADERS-->
<RenderReflectionDetail value="2"/>
<!--Simple-->
<RenderTerrainDetail value="1"/>
<!--Default for now-->
<RenderTerrainLODFactor value="2"/>
<!--Default for now-->
<RenderTreeLODFactor value="0.5"/>
<!--Avater Impostors and Visual Muting Limits-->
<RenderAvatarMaxNonImpostors value="20"/>
<RenderAvatarMaxComplexity value="350000"/>
<RenderAutoMuteSurfaceAreaLimit value="1250.0"/>
<!--Default for now-->
<RenderVolumeLODFactor value="1.125"/>
<!--NO SHADERS-->
<VertexShaderEnable value="TRUE"/>
<!--NO SHADERS-->
<WindLightUseAtmosShaders value="TRUE"/>
<!--Deferred Shading-->
<RenderDeferred value="FALSE"/>
<!--SSAO Disabled-->
<RenderDeferredSSAO value="FALSE"/>
<!--Sun Shadows-->
<RenderShadowDetail value="0"/>
</settings>