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Commit 028e8f2b authored by Rye Mutt's avatar Rye Mutt :bread: Committed by RobotRoss
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Fix shader failure

parent 63aa9ec1
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......@@ -51,8 +51,9 @@ void main()
vec4 norm = texture(normalMap, tc);
if (!GET_GBUFFER_FLAG(GBUFFER_FLAG_HAS_HDRI) &&
!GET_GBUFFER_FLAG(GBUFFER_FLAG_SKIP_ATMOS))
//!GET_GBUFFER_FLAG(GBUFFER_FLAG_HAS_HDRI) &&
if (!GET_GBUFFER_FLAG(GBUFFER_FLAG_SKIP_ATMOS))
{
// Apply the diffuse luminance scale to objects but not the sky
// Prevents underexposing when looking at bright environments
......
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