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Commit 251dc9d8 authored by Rye Mutt's avatar Rye Mutt :bread:
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Handle instances of skinned meshes with transforms

These changes make skinned meshes imported by instance_controller elements rather than directly by the skin element in each library_controller. This allows for the mesh and its bind pose matrices to be transformed by the TRS (translation, rotation, scale) or matrix of the instance_controller in the scene hierarchy for the correct pose when imported by LLDAELoader.

tarocco
parent 18df5a7e
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