Make ambient clamping consistent between class1/2 deferred lighting and forward rendering.
Add decls for intermediate lighting values for debug.
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- indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl 18 additions, 2 deletions.../newview/app_settings/shaders/class1/deferred/alphaF.glsl
- indra/newview/app_settings/shaders/class1/deferred/materialF.glsl 15 additions, 1 deletion...wview/app_settings/shaders/class1/deferred/materialF.glsl
- indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl 11 additions, 0 deletions...ew/app_settings/shaders/class1/deferred/softenLightF.glsl
- indra/newview/app_settings/shaders/class1/lighting/sumLightsV.glsl 1 addition, 1 deletion...view/app_settings/shaders/class1/lighting/sumLightsV.glsl
- indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl 9 additions, 1 deletion...ew/app_settings/shaders/class2/deferred/softenLightF.glsl
- indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl 1 addition, 1 deletion.../app_settings/shaders/class2/windlight/atmosphericsF.glsl
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