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SL-16400: Add ThreadPool::start() method, and call it.
It's sometimes important to finish other initialization before launching the threads in the ThreadPool, so make that an explicit step. In particular, we were launching the LLImageGL texture thread before initializing the GL context, resulting in all gray textures.
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- indra/llcommon/threadpool.cpp 7 additions, 3 deletionsindra/llcommon/threadpool.cpp
- indra/llcommon/threadpool.h 9 additions, 0 deletionsindra/llcommon/threadpool.h
- indra/llrender/llimagegl.cpp 1 addition, 4 deletionsindra/llrender/llimagegl.cpp
- indra/llwindow/llwindowwin32.cpp 1 addition, 0 deletionsindra/llwindow/llwindowwin32.cpp
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