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Commit 344c5196 authored by David Parks's avatar David Parks
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SL-18566 Fix for legacy transparency being opaque under water.

parent 8a19c8e0
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2 merge requests!3Update to main branch,!2Rebase onto current main branch
...@@ -68,7 +68,6 @@ vec4 applyWaterFogView(vec3 pos, vec4 color) ...@@ -68,7 +68,6 @@ vec4 applyWaterFogView(vec3 pos, vec4 color)
float D = pow(0.98, l*kd); float D = pow(0.98, l*kd);
color.rgb = color.rgb * D + kc.rgb * L; color.rgb = color.rgb * D + kc.rgb * L;
color.a = kc.a + color.a;
return color; return color;
} }
...@@ -114,7 +113,6 @@ vec4 applyWaterFogViewLinear(vec3 pos, vec4 color) ...@@ -114,7 +113,6 @@ vec4 applyWaterFogViewLinear(vec3 pos, vec4 color)
float D = pow(0.98, l * kd); float D = pow(0.98, l * kd);
color.rgb = color.rgb * D + kc.rgb * L; color.rgb = color.rgb * D + kc.rgb * L;
color.a = kc.a + color.a;
return color; return color;
} }
...@@ -122,6 +120,6 @@ vec4 applyWaterFogViewLinear(vec3 pos, vec4 color) ...@@ -122,6 +120,6 @@ vec4 applyWaterFogViewLinear(vec3 pos, vec4 color)
vec4 applyWaterFog(vec4 color) vec4 applyWaterFog(vec4 color)
{ {
//normalize view vector //normalize view vector
return applyWaterFogView(getPositionEye(), color); return applyWaterFogViewLinear(getPositionEye(), color);
} }
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