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Commit 3c564f5a authored by Andrey Lihatskiy's avatar Andrey Lihatskiy
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SL-11625 Fix for skewed baked texture offset values

parent b8127f80
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......@@ -1303,6 +1303,7 @@ Shyotl Kuhr
MAINT-2334
MAINT-6913
STORM-2143
SL-11625
Siana Gearz
STORM-960
STORM-1088
......@@ -1342,6 +1343,7 @@ Sovereign Engineer
MAINT-7343
SL-11079
OPEN-343
SL-11625
SpacedOut Frye
VWR-34
VWR-45
......
......@@ -253,7 +253,6 @@ U32 LLViewerJointMesh::drawShape( F32 pixelArea, BOOL first_pass, BOOL is_dummy)
//----------------------------------------------------------------
llassert( !(mTexture.notNull() && mLayerSet) ); // mutually exclusive
LLTexUnit::eTextureAddressMode old_mode = LLTexUnit::TAM_WRAP;
LLViewerTexLayerSet *layerset = dynamic_cast<LLViewerTexLayerSet*>(mLayerSet);
if (mTestImageName)
{
......@@ -280,22 +279,15 @@ U32 LLViewerJointMesh::drawShape( F32 pixelArea, BOOL first_pass, BOOL is_dummy)
gGL.getTexUnit(diffuse_channel)->bind(LLViewerTextureManager::getFetchedTexture(IMG_DEFAULT));
}
}
else
if ( !is_dummy && mTexture.notNull() )
else if ( !is_dummy && mTexture.notNull() )
{
if(mTexture->hasGLTexture())
{
old_mode = mTexture->getAddressMode();
}
gGL.getTexUnit(diffuse_channel)->bind(mTexture);
gGL.getTexUnit(diffuse_channel)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
}
else
{
gGL.getTexUnit(diffuse_channel)->bind(LLViewerTextureManager::getFetchedTexture(IMG_DEFAULT));
}
U32 mask = sRenderMask;
U32 start = mMesh->mFaceVertexOffset;
......@@ -341,12 +333,6 @@ U32 LLViewerJointMesh::drawShape( F32 pixelArea, BOOL first_pass, BOOL is_dummy)
gGL.getTexUnit(diffuse_channel)->setTextureBlendType(LLTexUnit::TB_MULT);
}
if (mTexture.notNull() && !is_dummy)
{
gGL.getTexUnit(diffuse_channel)->bind(mTexture);
gGL.getTexUnit(diffuse_channel)->setTextureAddressMode(old_mode);
}
return triangle_count;
}
......
......@@ -54,7 +54,7 @@ LLViewerTexLayerSetBuffer::LLViewerTexLayerSetBuffer(LLTexLayerSet* const owner,
S32 width, S32 height) :
// ORDER_LAST => must render these after the hints are created.
LLTexLayerSetBuffer(owner),
LLViewerDynamicTexture( width, height, 4, LLViewerDynamicTexture::ORDER_LAST, TRUE ),
LLViewerDynamicTexture(width, height, 4, LLViewerDynamicTexture::ORDER_LAST, FALSE),
mNeedsUpdate(TRUE),
mNumLowresUpdates(0)
{
......
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