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Commit 3dd59427 authored by Graham Linden's avatar Graham Linden
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Add directory names to sentinels in shaders so shaders with same filename can...

Add directory names to sentinels in shaders so shaders with same filename can be differentiated in nSight while debugging.
parent 11d1c28d
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with 20 additions and 20 deletions
/**
* @file terrainF.glsl
* @file class1\deferred\terrainF.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
......
/**
* @file terrainV.glsl
* @file class1\environment\terrainV.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
......
/**
* @file terrainF.glsl
* @file class1\environment\terrainF.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
......
/**
* @file terrainV.glsl
* @file class1\environment\terrainV.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
......
/**
* @file lightAlphaMaskF.glsl
* @file class1\lighting\lightAlphaMaskF.glsl
*
* $LicenseInfo:firstyear=2011&license=viewerlgpl$
* Second Life Viewer Source Code
......
/**
* @file lightAlphaMaskNonIndexedF.glsl
* @file class1\lighting\lightAlphaMaskNonIndexedF.glsl
*
* $LicenseInfo:firstyear=2011&license=viewerlgpl$
* Second Life Viewer Source Code
......
/**
* @file lightF.glsl
* @file class1\lighting\lightF.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
......
/**
* @file lightFullbrightAlphaMaskF.glsl
* @file class1\lighting\lightFullbrightAlphaMaskF.glsl
*
* $LicenseInfo:firstyear=2011&license=viewerlgpl$
* Second Life Viewer Source Code
......
/**
* @file lightFullbrightF.glsl
* @file class1\lighting\lightFullbrightF.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
......
/**
* @file lightFullbrightNonIndexedAlphaMaskF.glsl
* @file class1\lighting\lightFullbrightNonIndexedAlphaMaskF.glsl
*
* $LicenseInfo:firstyear=2011&license=viewerlgpl$
* Second Life Viewer Source Code
......
/**
* @file lightFullbrightF.glsl
* @file class1\lighting\lightFullbrightF.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
......
/**
* @file lightFullbrightShinyF.glsl
* @file class1\lighting\lightFullbrightShinyF.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
......
/**
* @file lightFullbrightShinyF.glsl
* @file class1\lighting\lightFullbrightShinyF.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
......
/**
* @file lightFullbrightShinyWaterF.glsl
* @file class1\lighting\lightFullbrightShinyWaterF.glsl
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
......
/**
* @file lightFullbrightShinyWaterF.glsl
* @file class1\lighting\lightFullbrightShinyWaterF.glsl
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
......
/**
* @file lightFullbrightWaterAlphaMaskF.glsl
* @file class1\lighting\lightFullbrightWaterAlphaMaskF.glsl
*
* $LicenseInfo:firstyear=2011&license=viewerlgpl$
* Second Life Viewer Source Code
......
/**
* @file lightFullbrightWaterF.glsl
* @file class1\lighting\lightFullbrightWaterF.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
......
/**
* @file lightFullbrightWaterNonIndexedAlphaMaskF.glsl
* @file class1\lighting\lightFullbrightWaterNonIndexedAlphaMaskF.glsl
*
* $LicenseInfo:firstyear=2011&license=viewerlgpl$
* Second Life Viewer Source Code
......
/**
* @file lightFullbrightWaterF.glsl
* @file class1\lighting\lightFullbrightWaterF.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
......
/**
* @file lightFuncSpecularV.glsl
* @file class1/lighting\lightFuncSpecularV.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
......
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