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Fix dark ALM and strangeness at Mid lighting (class 3 but with a darkness about it).
Make a distinct class3/lighting/lightV which boosts to WL levels (* 2.0) and make lighting without WL atmo enabled use class 2 or below. Make forward shaders (alpha and materialF with alpha-blend mode on) more consistent with deferred lighting.
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- indra/llinventory/llsettingssky.cpp 22 additions, 14 deletionsindra/llinventory/llsettingssky.cpp
- indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl 0 additions, 1 deletion.../newview/app_settings/shaders/class1/deferred/alphaF.glsl
- indra/newview/app_settings/shaders/class1/deferred/materialF.glsl 4 additions, 3 deletions...wview/app_settings/shaders/class1/deferred/materialF.glsl
- indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl 1 addition, 1 deletion...ew/app_settings/shaders/class1/deferred/softenLightF.glsl
- indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl 1 addition, 1 deletion...ew/app_settings/shaders/class2/deferred/softenLightF.glsl
- indra/newview/app_settings/shaders/class3/lighting/lightV.glsl 2 additions, 3 deletions.../newview/app_settings/shaders/class3/lighting/lightV.glsl
- indra/newview/llviewershadermgr.cpp 7 additions, 2 deletionsindra/newview/llviewershadermgr.cpp
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