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Fix issue with OSX shader compiler not implementing #if correctly (nice job, Timmy).
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- indra/llinventory/llsettingssky.cpp 2 additions, 2 deletionsindra/llinventory/llsettingssky.cpp
- indra/llrender/llrendertarget.cpp 2 additions, 1 deletionindra/llrender/llrendertarget.cpp
- indra/newview/app_settings/settings.xml 1 addition, 1 deletionindra/newview/app_settings/settings.xml
- indra/newview/app_settings/shaders/class1/deferred/moonF.glsl 2 additions, 0 deletions...a/newview/app_settings/shaders/class1/deferred/moonF.glsl
- indra/newview/app_settings/shaders/class1/deferred/skyF.glsl 15 additions, 13 deletionsindra/newview/app_settings/shaders/class1/deferred/skyF.glsl
- indra/newview/app_settings/shaders/class1/deferred/waterF.glsl 2 additions, 2 deletions.../newview/app_settings/shaders/class1/deferred/waterF.glsl
- indra/newview/app_settings/shaders/class1/environment/waterF.glsl 1 addition, 1 deletion...wview/app_settings/shaders/class1/environment/waterF.glsl
- indra/newview/lldrawpoolwlsky.cpp 1 addition, 1 deletionindra/newview/lldrawpoolwlsky.cpp
- indra/newview/llpaneleditwater.cpp 1 addition, 1 deletionindra/newview/llpaneleditwater.cpp
- indra/newview/llviewerdisplay.cpp 2 additions, 0 deletionsindra/newview/llviewerdisplay.cpp
- indra/newview/llviewerwindow.cpp 1 addition, 1 deletionindra/newview/llviewerwindow.cpp
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