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Commit 59da175a authored by Michael Pohoreski's avatar Michael Pohoreski
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Merged in SL-12574_srgb_linear_fix (pull request #26)


SL-12574 Fix EEP cubemap not matching non-EEP for both ALM on and off

Approved-by: default avatarDave Houlton <euclid@lindenlab.com>
parents 3c5888e3 d32821ea
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...@@ -56,7 +56,7 @@ void main() ...@@ -56,7 +56,7 @@ void main()
color.rgb *= vertex_color.rgb; color.rgb *= vertex_color.rgb;
vec3 envColor = textureCube(environmentMap, vary_texcoord1.xyz).rgb; vec3 envColor = textureCube(environmentMap, vary_texcoord1.xyz).rgb;
color.rgb = mix(color.rgb, envColor.rgb, vertex_color.a); color.rgb = mix(color.rgb, envColor.rgb, vertex_color.a*0.75); // MAGIC NUMBER SL-12574; ALM: Off, Quality > Low
color.rgb = pow(color.rgb,vec3(2.2f,2.2f,2.2f)); color.rgb = pow(color.rgb,vec3(2.2f,2.2f,2.2f));
......
...@@ -162,7 +162,7 @@ vec3 post_diffuse = color.rgb; ...@@ -162,7 +162,7 @@ vec3 post_diffuse = color.rgb;
vec3 env_vec = env_mat * refnormpersp; vec3 env_vec = env_mat * refnormpersp;
vec3 reflected_color = textureCube(environmentMap, env_vec).rgb; vec3 reflected_color = textureCube(environmentMap, env_vec).rgb;
#if !defined(SUNLIGHT_KILL) #if !defined(SUNLIGHT_KILL)
color = mix(color.rgb, reflected_color, envIntensity); color = mix(color.rgb, reflected_color, envIntensity*0.75); // MAGIC NUMBER SL-12574; ALM: On, Quality <= Mid+
#endif #endif
} }
......
...@@ -44,7 +44,7 @@ void fullbright_shiny_lighting() ...@@ -44,7 +44,7 @@ void fullbright_shiny_lighting()
color.rgb *= vertex_color.rgb; color.rgb *= vertex_color.rgb;
vec3 envColor = textureCube(environmentMap, vary_texcoord1.xyz).rgb; vec3 envColor = textureCube(environmentMap, vary_texcoord1.xyz).rgb;
color.rgb = mix(color.rgb, envColor.rgb, vertex_color.a); color.rgb = mix(color.rgb, envColor.rgb, vertex_color.a*0.75); // MAGIC NUMBER SL-12574; ALM: Off, Quality > Low
color.rgb = fullbrightShinyAtmosTransport(color.rgb); color.rgb = fullbrightShinyAtmosTransport(color.rgb);
......
...@@ -45,7 +45,7 @@ void shiny_lighting() ...@@ -45,7 +45,7 @@ void shiny_lighting()
color.rgb *= vertex_color.rgb; color.rgb *= vertex_color.rgb;
vec3 envColor = textureCube(environmentMap, vary_texcoord1.xyz).rgb; vec3 envColor = textureCube(environmentMap, vary_texcoord1.xyz).rgb;
color.rgb = mix(color.rgb, envColor.rgb, vertex_color.a); color.rgb = mix(color.rgb, envColor.rgb, vertex_color.a*0.75); // MAGIC NUMBER SL-12574; ALM: Off, Quality > Low
color.rgb = atmosLighting(color.rgb); color.rgb = atmosLighting(color.rgb);
......
...@@ -169,7 +169,7 @@ vec3 post_diffuse = color.rgb; ...@@ -169,7 +169,7 @@ vec3 post_diffuse = color.rgb;
vec3 env_vec = env_mat * refnormpersp; vec3 env_vec = env_mat * refnormpersp;
vec3 reflected_color = textureCube(environmentMap, env_vec).rgb; vec3 reflected_color = textureCube(environmentMap, env_vec).rgb;
#if !defined(SUNLIGHT_KILL) #if !defined(SUNLIGHT_KILL)
color = mix(color.rgb, reflected_color, envIntensity); color = mix(color.rgb, reflected_color, envIntensity*0.75); // MAGIC NUMBER SL-12574; ALM: On, Quality >= High
#endif #endif
} }
......
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