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Commit 715252e3 authored by David Parks's avatar David Parks
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SL-19124 Fix for broken distortion map in water in reflection probes.

parent 4cbdc245
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2 merge requests!3Update to main branch,!2Rebase onto current main branch
......@@ -110,7 +110,7 @@ void LLDrawPoolWater::beginPostDeferredPass(S32 pass)
LL_PROFILE_GPU_ZONE("water beginPostDeferredPass")
gGL.setColorMask(true, true);
if (LLPipeline::sRenderTransparentWater && !gCubeSnapshot)
if (LLPipeline::sRenderTransparentWater)
{
// copy framebuffer contents so far to a texture to be used for
// reflections and refractions
......
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