WIP - Windlight sun lighting should happen in sRGB space, not linear space. ...
WIP - Windlight sun lighting should happen in sRGB space, not linear space. This keeps ambient from getting overblown and better matches environment lighting with ALM on/off.
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- indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl 6 additions, 4 deletions.../newview/app_settings/shaders/class1/deferred/alphaF.glsl
- indra/newview/app_settings/shaders/class1/deferred/materialF.glsl 10 additions, 8 deletions...wview/app_settings/shaders/class1/deferred/materialF.glsl
- indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl 12 additions, 6 deletions...app_settings/shaders/class1/deferred/multiSpotLightF.glsl
- indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl 1 addition, 0 deletions...ngs/shaders/class1/deferred/postDeferredGammaCorrect.glsl
- indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl 5 additions, 6 deletions...ew/app_settings/shaders/class1/deferred/softenLightF.glsl
- indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl 2 additions, 1 deletion..._settings/shaders/class1/windlight/atmosphericsFuncs.glsl
- indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl 5 additions, 3 deletions...app_settings/shaders/class2/deferred/multiSpotLightF.glsl
- indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl 3 additions, 3 deletions...ew/app_settings/shaders/class2/deferred/softenLightF.glsl
- indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl 2 additions, 1 deletion...view/app_settings/shaders/class2/deferred/spotLightF.glsl
- indra/newview/app_settings/shaders/class3/deferred/multiSpotLightF.glsl 2 additions, 1 deletion...app_settings/shaders/class3/deferred/multiSpotLightF.glsl
- indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl 4 additions, 2 deletions...ew/app_settings/shaders/class3/deferred/softenLightF.glsl
- indra/newview/app_settings/shaders/class3/deferred/spotLightF.glsl 1 addition, 1 deletion...view/app_settings/shaders/class3/deferred/spotLightF.glsl
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