VIEWERNAME="Alchemy"#Store the viewer's name as a variable, for portability. This should be correctly capitalized.
VIEWERNAME="@VIEWER_CHANNEL_BASE@"#This should be the viewer's canonical base name, e.g. Second Life, Firestorm, Alchemy, etc. Handled by cmake.
# CHANNELNAME="{CHANNELNAME=Test}" #THIS CAN BE BLANK! Store the viewer's channel (i.e. alpha, beta, etc.) as a variable, for portability. This should be correctly capitalized. Release versions should leave this blank, so the DE will show just VIEWERNAME, not VIEWERNAME CHANNELNAME
CHANNELNAME="@VIEWER_CHANNEL_TYPE@"#TODO: Make cmake handle channel name autofill
CHANNELNAME="@VIEWER_CHANNEL_TYPE@ @VIEWER_PROJECT_CODENAME@"#Use cmake to autofill the channel type (alpha, beta, release), and any project codename.