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Commit 9db683c1 authored by maxim_productengine's avatar maxim_productengine
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SL-857 reverted

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/**
* @file llfloaterauction.cpp
* @author James Cook, Ian Wilkes
* @brief Implementation of the auction floater.
*
* $LicenseInfo:firstyear=2004&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llfloaterauction.h"
#include "llgl.h"
#include "llimagej2c.h"
#include "llimagetga.h"
#include "llparcel.h"
#include "llvfile.h"
#include "llvfs.h"
#include "llwindow.h"
#include "message.h"
#include "llagent.h"
#include "llassetstorage.h"
#include "llcombobox.h"
#include "llestateinfomodel.h"
#include "llmimetypes.h"
#include "llnotifications.h"
#include "llnotificationsutil.h"
#include "llsavedsettingsglue.h"
#include "llviewertexturelist.h"
#include "llviewerparcelmgr.h"
#include "llviewerregion.h"
#include "lluictrlfactory.h"
#include "llviewerwindow.h"
#include "llviewerdisplay.h"
#include "llviewercontrol.h"
#include "llui.h"
#include "llrender.h"
#include "llsdutil.h"
#include "llsdutil_math.h"
#include "lltrans.h"
#include "llcorehttputil.h"
///----------------------------------------------------------------------------
/// Local function declarations, constants, enums, and typedefs
///----------------------------------------------------------------------------
void auction_j2c_upload_done(const LLUUID& asset_id,
void* user_data, S32 status, LLExtStat ext_status);
void auction_tga_upload_done(const LLUUID& asset_id,
void* user_data, S32 status, LLExtStat ext_status);
///----------------------------------------------------------------------------
/// Class llfloaterauction
///----------------------------------------------------------------------------
// Default constructor
LLFloaterAuction::LLFloaterAuction(const LLSD& key)
: LLFloater(key),
mParcelID(-1)
{
mCommitCallbackRegistrar.add("ClickSnapshot", boost::bind(&LLFloaterAuction::onClickSnapshot, this));
mCommitCallbackRegistrar.add("ClickSellToAnyone", boost::bind(&LLFloaterAuction::onClickSellToAnyone, this));
mCommitCallbackRegistrar.add("ClickStartAuction", boost::bind(&LLFloaterAuction::onClickStartAuction, this));
mCommitCallbackRegistrar.add("ClickResetParcel", boost::bind(&LLFloaterAuction::onClickResetParcel, this));
}
// Destroys the object
LLFloaterAuction::~LLFloaterAuction()
{
}
BOOL LLFloaterAuction::postBuild()
{
return TRUE;
}
void LLFloaterAuction::onOpen(const LLSD& key)
{
initialize();
}
void LLFloaterAuction::initialize()
{
mParcelUpdateCapUrl.clear();
mParcelp = LLViewerParcelMgr::getInstance()->getParcelSelection();
LLViewerRegion* region = LLViewerParcelMgr::getInstance()->getSelectionRegion();
LLParcel* parcelp = mParcelp->getParcel();
if(parcelp && region && !parcelp->getForSale())
{
mParcelHost = region->getHost();
mParcelID = parcelp->getLocalID();
mParcelUpdateCapUrl = region->getCapability("ParcelPropertiesUpdate");
getChild<LLUICtrl>("parcel_text")->setValue(parcelp->getName());
getChildView("snapshot_btn")->setEnabled(TRUE);
getChildView("reset_parcel_btn")->setEnabled(TRUE);
getChildView("start_auction_btn")->setEnabled(TRUE);
U32 estate_id = LLEstateInfoModel::instance().getID();
// Only enable "Sell to Anyone" on Teen grid or if we don't know the ID yet
getChildView("sell_to_anyone_btn")->setEnabled(estate_id == ESTATE_TEEN || estate_id == 0);
}
else
{
mParcelHost.invalidate();
if(parcelp && parcelp->getForSale())
{
getChild<LLUICtrl>("parcel_text")->setValue(getString("already for sale"));
}
else
{
getChild<LLUICtrl>("parcel_text")->setValue(LLStringUtil::null);
}
mParcelID = -1;
getChildView("snapshot_btn")->setEnabled(false);
getChildView("reset_parcel_btn")->setEnabled(false);
getChildView("sell_to_anyone_btn")->setEnabled(false);
getChildView("start_auction_btn")->setEnabled(false);
}
mImageID.setNull();
mImage = NULL;
}
void LLFloaterAuction::draw()
{
LLFloater::draw();
if(!isMinimized() && mImage.notNull())
{
LLView* snapshot_icon = findChildView("snapshot_icon");
if (snapshot_icon)
{
LLRect rect = snapshot_icon->getRect();
{
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
gl_rect_2d(rect, LLColor4(0.f, 0.f, 0.f, 1.f));
rect.stretch(-1);
}
{
LLGLSUIDefault gls_ui;
gGL.color3f(1.f, 1.f, 1.f);
gl_draw_scaled_image(rect.mLeft,
rect.mBottom,
rect.getWidth(),
rect.getHeight(),
mImage);
}
}
}
}
// static
void LLFloaterAuction::onClickSnapshot(void* data)
{
LLFloaterAuction* self = (LLFloaterAuction*)(data);
LLPointer<LLImageRaw> raw = new LLImageRaw;
gForceRenderLandFence = self->getChild<LLUICtrl>("fence_check")->getValue().asBoolean();
BOOL success = gViewerWindow->rawSnapshot(raw,
gViewerWindow->getWindowWidthScaled(),
gViewerWindow->getWindowHeightScaled(),
TRUE, FALSE,
FALSE, FALSE);
gForceRenderLandFence = FALSE;
if (success)
{
self->mTransactionID.generate();
self->mImageID = self->mTransactionID.makeAssetID(gAgent.getSecureSessionID());
if(!gSavedSettings.getBOOL("QuietSnapshotsToDisk"))
{
gViewerWindow->playSnapshotAnimAndSound();
}
LL_INFOS() << "Writing TGA..." << LL_ENDL;
LLPointer<LLImageTGA> tga = new LLImageTGA;
tga->encode(raw);
LLVFile::writeFile(tga->getData(), tga->getDataSize(), gVFS, self->mImageID, LLAssetType::AT_IMAGE_TGA);
raw->biasedScaleToPowerOfTwo(LLViewerTexture::MAX_IMAGE_SIZE_DEFAULT);
LL_INFOS() << "Writing J2C..." << LL_ENDL;
LLPointer<LLImageJ2C> j2c = new LLImageJ2C;
j2c->encode(raw, 0.0f);
LLVFile::writeFile(j2c->getData(), j2c->getDataSize(), gVFS, self->mImageID, LLAssetType::AT_TEXTURE);
self->mImage = LLViewerTextureManager::getLocalTexture((LLImageRaw*)raw, FALSE);
gGL.getTexUnit(0)->bind(self->mImage);
self->mImage->setAddressMode(LLTexUnit::TAM_CLAMP);
}
else
{
LL_WARNS() << "Unable to take snapshot" << LL_ENDL;
}
}
// static
void LLFloaterAuction::onClickStartAuction(void* data)
{
LLFloaterAuction* self = (LLFloaterAuction*)(data);
if(self->mImageID.notNull())
{
LLSD parcel_name = self->getChild<LLUICtrl>("parcel_text")->getValue();
// create the asset
std::string* name = new std::string(parcel_name.asString());
gAssetStorage->storeAssetData(self->mTransactionID, LLAssetType::AT_IMAGE_TGA,
&auction_tga_upload_done,
(void*)name,
FALSE);
self->getWindow()->incBusyCount();
std::string* j2c_name = new std::string(parcel_name.asString());
gAssetStorage->storeAssetData(self->mTransactionID, LLAssetType::AT_TEXTURE,
&auction_j2c_upload_done,
(void*)j2c_name,
FALSE);
self->getWindow()->incBusyCount();
LLNotificationsUtil::add("UploadingAuctionSnapshot");
}
LLMessageSystem* msg = gMessageSystem;
msg->newMessage("ViewerStartAuction");
msg->nextBlock("AgentData");
msg->addUUID("AgentID", gAgent.getID());
msg->addUUID("SessionID", gAgent.getSessionID());
msg->nextBlock("ParcelData");
msg->addS32("LocalID", self->mParcelID);
msg->addUUID("SnapshotID", self->mImageID);
msg->sendReliable(self->mParcelHost);
// clean up floater, and get out
self->cleanupAndClose();
}
void LLFloaterAuction::cleanupAndClose()
{
mImageID.setNull();
mImage = NULL;
mParcelID = -1;
mParcelHost.invalidate();
closeFloater();
}
// static glue
void LLFloaterAuction::onClickResetParcel(void* data)
{
LLFloaterAuction* self = (LLFloaterAuction*)(data);
if (self)
{
self->doResetParcel();
}
}
// Reset all the values for the parcel in preparation for a sale
void LLFloaterAuction::doResetParcel()
{
LLParcel* parcelp = mParcelp->getParcel();
LLViewerRegion* region = LLViewerParcelMgr::getInstance()->getSelectionRegion();
if (parcelp
&& region
&& !mParcelUpdateCapUrl.empty())
{
LLSD body;
std::string empty;
// request new properties update from simulator
U32 message_flags = 0x01;
body["flags"] = ll_sd_from_U32(message_flags);
// Set all the default parcel properties for auction
body["local_id"] = parcelp->getLocalID();
U32 parcel_flags = PF_ALLOW_LANDMARK |
PF_ALLOW_FLY |
PF_CREATE_GROUP_OBJECTS |
PF_ALLOW_ALL_OBJECT_ENTRY |
PF_ALLOW_GROUP_OBJECT_ENTRY |
PF_ALLOW_GROUP_SCRIPTS |
PF_RESTRICT_PUSHOBJECT |
PF_SOUND_LOCAL |
PF_ALLOW_VOICE_CHAT |
PF_USE_ESTATE_VOICE_CHAN;
body["parcel_flags"] = ll_sd_from_U32(parcel_flags);
// Build a parcel name like "Ahern (128,128) PG 4032m"
std::ostringstream parcel_name;
LLVector3 center_point( parcelp->getCenterpoint() );
center_point.snap(0); // Get rid of fractions
parcel_name << region->getName()
<< " ("
<< (S32) center_point.mV[VX]
<< ","
<< (S32) center_point.mV[VY]
<< ") "
<< region->getSimAccessString()
<< " "
<< parcelp->getArea()
<< "m";
std::string new_name(parcel_name.str().c_str());
body["name"] = new_name;
getChild<LLUICtrl>("parcel_text")->setValue(new_name); // Set name in dialog as well, since it won't get updated otherwise
body["sale_price"] = (S32) 0;
body["description"] = empty;
body["music_url"] = empty;
body["media_url"] = empty;
body["media_desc"] = empty;
body["media_type"] = LLMIMETypes::getDefaultMimeType();
body["media_width"] = (S32) 0;
body["media_height"] = (S32) 0;
body["auto_scale"] = (S32) 0;
body["media_loop"] = (S32) 0;
body["obscure_media"] = (S32) 0; // OBSOLETE - no longer used
body["obscure_music"] = (S32) 0; // OBSOLETE - no longer used
body["media_id"] = LLUUID::null;
body["group_id"] = MAINTENANCE_GROUP_ID; // Use maintenance group
body["pass_price"] = (S32) 10; // Defaults to $10
body["pass_hours"] = 0.0f;
body["category"] = (U8) LLParcel::C_NONE;
body["auth_buyer_id"] = LLUUID::null;
body["snapshot_id"] = LLUUID::null;
body["user_location"] = ll_sd_from_vector3( LLVector3::zero );
body["user_look_at"] = ll_sd_from_vector3( LLVector3::zero );
body["landing_type"] = (U8) LLParcel::L_DIRECT;
LL_INFOS() << "Sending parcel update to reset for auction via capability to: "
<< mParcelUpdateCapUrl << LL_ENDL;
LLCoreHttpUtil::HttpCoroutineAdapter::messageHttpPost(mParcelUpdateCapUrl, body,
"Parcel reset for auction",
"Parcel not set for auction.");
// Send a message to clear the object return time
LLMessageSystem *msg = gMessageSystem;
msg->newMessageFast(_PREHASH_ParcelSetOtherCleanTime);
msg->nextBlockFast(_PREHASH_AgentData);
msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
msg->nextBlockFast(_PREHASH_ParcelData);
msg->addS32Fast(_PREHASH_LocalID, parcelp->getLocalID());
msg->addS32Fast(_PREHASH_OtherCleanTime, 5); // 5 minute object auto-return
msg->sendReliable(region->getHost());
// Clear the access lists
clearParcelAccessList(parcelp, region, AL_ACCESS);
clearParcelAccessList(parcelp, region, AL_BAN);
clearParcelAccessList(parcelp, region, AL_ALLOW_EXPERIENCE);
clearParcelAccessList(parcelp, region, AL_BLOCK_EXPERIENCE);
}
}
void LLFloaterAuction::clearParcelAccessList(LLParcel* parcel, LLViewerRegion* region, U32 list)
{
if (!region || !parcel) return;
LLUUID transactionUUID;
transactionUUID.generate();
LLMessageSystem* msg = gMessageSystem;
msg->newMessageFast(_PREHASH_ParcelAccessListUpdate);
msg->nextBlockFast(_PREHASH_AgentData);
msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID() );
msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID() );
msg->nextBlockFast(_PREHASH_Data);
msg->addU32Fast(_PREHASH_Flags, list);
msg->addS32(_PREHASH_LocalID, parcel->getLocalID() );
msg->addUUIDFast(_PREHASH_TransactionID, transactionUUID);
msg->addS32Fast(_PREHASH_SequenceID, 1); // sequence_id
msg->addS32Fast(_PREHASH_Sections, 0); // num_sections
// pack an empty block since there will be no data
msg->nextBlockFast(_PREHASH_List);
msg->addUUIDFast(_PREHASH_ID, LLUUID::null );
msg->addS32Fast(_PREHASH_Time, 0 );
msg->addU32Fast(_PREHASH_Flags, 0 );
msg->sendReliable( region->getHost() );
}
// static - 'Sell to Anyone' clicked, throw up a confirmation dialog
void LLFloaterAuction::onClickSellToAnyone(void* data)
{
LLFloaterAuction* self = (LLFloaterAuction*)(data);
if (self)
{
LLParcel* parcelp = self->mParcelp->getParcel();
// Do a confirmation
S32 sale_price = parcelp->getArea(); // Selling for L$1 per meter
S32 area = parcelp->getArea();
LLSD args;
args["LAND_SIZE"] = llformat("%d", area);
args["SALE_PRICE"] = llformat("%d", sale_price);
args["NAME"] = LLTrans::getString("Anyone");
LLNotification::Params params("ConfirmLandSaleChange"); // Re-use existing dialog
params.substitutions(args)
.functor.function(boost::bind(&LLFloaterAuction::onSellToAnyoneConfirmed, self, _1, _2));
params.name("ConfirmLandSaleToAnyoneChange");
// ask away
LLNotifications::instance().add(params);
}
}
// Sell confirmation clicked
bool LLFloaterAuction::onSellToAnyoneConfirmed(const LLSD& notification, const LLSD& response)
{
S32 option = LLNotificationsUtil::getSelectedOption(notification, response);
if (option == 0)
{
doSellToAnyone();
}
return false;
}
// Reset all the values for the parcel in preparation for a sale
void LLFloaterAuction::doSellToAnyone()
{
LLParcel* parcelp = mParcelp->getParcel();
LLViewerRegion* region = LLViewerParcelMgr::getInstance()->getSelectionRegion();
if (parcelp
&& region
&& !mParcelUpdateCapUrl.empty())
{
LLSD body;
std::string empty;
// request new properties update from simulator
U32 message_flags = 0x01;
body["flags"] = ll_sd_from_U32(message_flags);
// Set all the default parcel properties for auction
body["local_id"] = parcelp->getLocalID();
// Set 'for sale' flag
U32 parcel_flags = parcelp->getParcelFlags() | PF_FOR_SALE;
// Ensure objects not included
parcel_flags &= ~PF_FOR_SALE_OBJECTS;
body["parcel_flags"] = ll_sd_from_U32(parcel_flags);
body["sale_price"] = parcelp->getArea(); // Sell for L$1 per square meter
body["auth_buyer_id"] = LLUUID::null; // To anyone
LL_INFOS() << "Sending parcel update to sell to anyone for L$1 via capability to: "
<< mParcelUpdateCapUrl << LL_ENDL;
LLCoreHttpUtil::HttpCoroutineAdapter::messageHttpPost(mParcelUpdateCapUrl, body,
"Parcel set as sell to everyone.",
"Parcel sell to everyone failed.");
// clean up floater, and get out
cleanupAndClose();
}
}
///----------------------------------------------------------------------------
/// Local function definitions
///----------------------------------------------------------------------------
void auction_tga_upload_done(const LLUUID& asset_id, void* user_data, S32 status, LLExtStat ext_status) // StoreAssetData callback (fixed)
{
std::string* name = (std::string*)(user_data);
LL_INFOS() << "Upload of asset '" << *name << "' " << asset_id
<< " returned " << status << LL_ENDL;
delete name;
gViewerWindow->getWindow()->decBusyCount();
if (0 == status)
{
LLNotificationsUtil::add("UploadWebSnapshotDone");
}
else
{
LLSD args;
args["REASON"] = std::string(LLAssetStorage::getErrorString(status));
LLNotificationsUtil::add("UploadAuctionSnapshotFail", args);
}
}
void auction_j2c_upload_done(const LLUUID& asset_id, void* user_data, S32 status, LLExtStat ext_status) // StoreAssetData callback (fixed)
{
std::string* name = (std::string*)(user_data);
LL_INFOS() << "Upload of asset '" << *name << "' " << asset_id
<< " returned " << status << LL_ENDL;
delete name;
gViewerWindow->getWindow()->decBusyCount();
if (0 == status)
{
LLNotificationsUtil::add("UploadSnapshotDone");
}
else
{
LLSD args;
args["REASON"] = std::string(LLAssetStorage::getErrorString(status));
LLNotificationsUtil::add("UploadAuctionSnapshotFail", args);
}
}
/**
* @file llfloaterauction.h
* @author James Cook, Ian Wilkes
* @brief llfloaterauction class header file
*
* $LicenseInfo:firstyear=2004&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLFLOATERAUCTION_H
#define LL_LLFLOATERAUCTION_H
#include "llfloater.h"
#include "lluuid.h"
#include "llpointer.h"
#include "llviewertexture.h"
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLFloaterAuction
//
// Class which holds the functionality to start auctions.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLParcelSelection;
class LLParcel;
class LLViewerRegion;
class LLFloaterAuction : public LLFloater
{
friend class LLFloaterReg;
public:
// LLFloater interface
/*virtual*/ void onOpen(const LLSD& key);
/*virtual*/ void draw();
private:
LLFloaterAuction(const LLSD& key);
~LLFloaterAuction();
void initialize();
static void onClickSnapshot(void* data);
static void onClickResetParcel(void* data);
static void onClickSellToAnyone(void* data); // Sell to anyone clicked
bool onSellToAnyoneConfirmed(const LLSD& notification, const LLSD& response); // Sell confirmation clicked
static void onClickStartAuction(void* data);
/*virtual*/ BOOL postBuild();
void doResetParcel();
void doSellToAnyone();
void clearParcelAccessList( LLParcel* parcel, LLViewerRegion* region, U32 list);
void cleanupAndClose();
private:
LLTransactionID mTransactionID;
LLAssetID mImageID;
LLPointer<LLViewerTexture> mImage;
LLSafeHandle<LLParcelSelection> mParcelp;
S32 mParcelID;
LLHost mParcelHost;
std::string mParcelUpdateCapUrl; // "ParcelPropertiesUpdate" capability
};
#endif // LL_LLFLOATERAUCTION_H
<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
<floater
legacy_header_height="18"
can_resize="true"
height="412"
layout="topleft"
min_height="412"
min_width="420"
name="floater_auction"
help_topic="floater_auction"
title="START LINDEN LAND SALE"
width="420">
<floater.string
name="already for sale">
You cannot auction parcels which are already for sale.
</floater.string>
<icon
bottom="280"
follows="left|right|top|bottom"
layout="topleft"
left="4"
name="snapshot_icon"
right="-4"
top="24" />
<text
follows="left|right|bottom"
height="16"
layout="topleft"
left_delta="0"
name="parcel_text"
top_pad="12"
width="400" />
<check_box
control_name="AuctionShowFence"
follows="left|bottom"
height="16"
initial_value="true"
label="Include yellow selection fence"
layout="topleft"
left_delta="0"
name="fence_check"
top_pad="12"
width="199" />
<button
follows="left|bottom"
height="20"
label="Snapshot"
label_selected="Snapshot"
layout="topleft"
left_delta="0"
name="snapshot_btn"
top_pad="4"
width="150">
<button.commit_callback
function="ClickSnapshot" />
</button>
<button
follows="left|bottom"
height="20"
label="Sell to Anyone"
label_selected="Sell to Anyone"
layout="topleft"
left_delta="0"
name="sell_to_anyone_btn"
top_pad="4"
width="150">
<button.commit_callback
function="ClickSellToAnyone" />
</button>
<button
follows="left|bottom"
height="20"
label="Clear Settings"
label_selected="Clear Settings"
layout="topleft"
left_delta="0"
name="reset_parcel_btn"
top_pad="4"
width="150">
<button.commit_callback
function="ClickResetParcel" />
</button>
<button
follows="left|bottom"
height="20"
label="Start Auction"
label_selected="Start Auction"
layout="topleft"
left_pad="4"
name="start_auction_btn"
top_delta="0"
width="150">
<button.commit_callback
function="ClickStartAuction" />
</button>
</floater>
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