SL-10743, SL-10744
Don't step on SUNLIGHT_COLOR uniform w/ syncLightState competing set. Put drawpool alpha render loop lighting setup changes as they were (this will give back some performance and possibly require reopening 10566).
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- indra/llinventory/llsettingssky.cpp 3 additions, 4 deletionsindra/llinventory/llsettingssky.cpp
- indra/llrender/llrender.cpp 0 additions, 2 deletionsindra/llrender/llrender.cpp
- indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl 1 addition, 2 deletions.../newview/app_settings/shaders/class1/deferred/alphaF.glsl
- indra/newview/app_settings/shaders/class1/deferred/materialF.glsl 0 additions, 1 deletion...wview/app_settings/shaders/class1/deferred/materialF.glsl
- indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl 5 additions, 1 deletion.../app_settings/shaders/class2/windlight/atmosphericsF.glsl
- indra/newview/app_settings/shaders/class2/windlight/atmosphericsV.glsl 5 additions, 1 deletion.../app_settings/shaders/class2/windlight/atmosphericsV.glsl
- indra/newview/lldrawpoolalpha.cpp 55 additions, 4 deletionsindra/newview/lldrawpoolalpha.cpp
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