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Commit a2ea1aac authored by Ptolemy's avatar Ptolemy
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SL-9632 Add note about shiny HUD objects that will be fullbright for both ALM ON and OFF

parent 6ea04e8f
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......@@ -56,9 +56,16 @@ void fullbright_shiny_lighting()
color.rgb = mix(color.rgb, envColor.rgb, vertex_color.a*0.75); // MAGIC NUMBER SL-12574; ALM: Off, Quality > Low
color.rgb = fullbrightShinyAtmosTransport(color.rgb);
color.rgb = fullbrightScaleSoftClip(color.rgb);
}
/*
// NOTE: HUD objects will be full bright. Uncomment if you want "some" environment lighting effecting these HUD objects.
else
{
vec3 envColor = textureCube(environmentMap, vary_texcoord1.xyz).rgb;
color.rgb = mix(color.rgb, envColor.rgb, vertex_color.a*0.75); // MAGIC NUMBER SL-12574; ALM: Off, Quality > Low
}
*/
color.a = 1.0;
......
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