SL-11443
Make fullbright rigged objects with alpha mode none use fullbright shader instead of incorrectly using the material shader. Increase effect of variance in cloud shaders.
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- indra/newview/app_settings/shaders/class1/deferred/cloudShadowF.glsl 2 additions, 2 deletions...ew/app_settings/shaders/class1/deferred/cloudShadowF.glsl
- indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl 2 additions, 2 deletions...newview/app_settings/shaders/class1/deferred/cloudsF.glsl
- indra/newview/app_settings/shaders/class1/windlight/cloudShadowF.glsl 2 additions, 2 deletions...w/app_settings/shaders/class1/windlight/cloudShadowF.glsl
- indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl 2 additions, 2 deletions...ewview/app_settings/shaders/class2/windlight/cloudsF.glsl
- indra/newview/app_settings/shaders/class3/deferred/cloudShadowF.glsl 2 additions, 2 deletions...ew/app_settings/shaders/class3/deferred/cloudShadowF.glsl
- indra/newview/app_settings/shaders/class3/deferred/cloudsF.glsl 3 additions, 3 deletions...newview/app_settings/shaders/class3/deferred/cloudsF.glsl
- indra/newview/llvovolume.cpp 7 additions, 3 deletionsindra/newview/llvovolume.cpp
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