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Commit b752a3a6 authored by prep's avatar prep
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Navmesh edges are now rendered via vertex buffers. Enjoy the speedup!

parent 0b75e17f
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...@@ -81,6 +81,12 @@ void LLRenderNavPrim::renderNavMeshVB( LLVertexBuffer* pVBO, int vertCnt ) ...@@ -81,6 +81,12 @@ void LLRenderNavPrim::renderNavMeshVB( LLVertexBuffer* pVBO, int vertCnt )
pVBO->drawArrays( LLRender::TRIANGLES, 0, vertCnt ); pVBO->drawArrays( LLRender::TRIANGLES, 0, vertCnt );
} }
//============================================================================= //=============================================================================
void LLRenderNavPrim::renderNavMeshEdgeVB( LLVertexBuffer* pVBO, int vertCnt )
{
pVBO->setBuffer( LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_NORMAL );
pVBO->drawArrays( LLRender::LINES, 0, vertCnt );
}
//=============================================================================
void LLRenderNavPrim::renderStar( const LLVector3& center, const float scale, const LLColor4U& color ) const void LLRenderNavPrim::renderStar( const LLVector3& center, const float scale, const LLColor4U& color ) const
{ {
for (int k=0; k<3; k++) for (int k=0; k<3; k++)
......
/** /**
* @file LLRenderNavPrim.h * @file LLRenderNavPrim.h
* @brief * @brief
* *
* $LicenseInfo:firstyear=2001&license=viewerlgpl$ * $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code * Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc. * Copyright (C) 2010, Linden Research, Inc.
* *
* This library is free software; you can redistribute it and/or * This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public * modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; * License as published by the Free Software Foundation;
* version 2.1 of the License only. * version 2.1 of the License only.
* *
* This library is distributed in the hope that it will be useful, * This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details. * Lesser General Public License for more details.
* *
* You should have received a copy of the GNU Lesser General Public * You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software * License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
* *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$ * $/LicenseInfo$
*/ */
#ifndef LL_RENDER_NAVPRIM_H #ifndef LL_RENDER_NAVPRIM_H
#define LL_RENDER_NAVPRIM_H #define LL_RENDER_NAVPRIM_H
#include "llmath.h" #include "llmath.h"
#include "v3math.h" #include "v3math.h"
#include "v4math.h" #include "v4math.h"
#include "m3math.h" #include "m3math.h"
#include "m4math.h" #include "m4math.h"
#include "v4color.h" #include "v4color.h"
#include "llgl.h" #include "llgl.h"
class LLRenderNavPrim class LLRenderNavPrim
{ {
public: public:
//Draw a line //Draw a line
void renderLLSegment( const LLVector3& start, const LLVector3& end, const LLColor4U& color ) const; void renderLLSegment( const LLVector3& start, const LLVector3& end, const LLColor4U& color ) const;
//Draw simple tri //Draw simple tri
void renderTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, int color ) const; void renderTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, int color ) const;
//Draw simple tri //Draw simple tri
void renderLLTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, const LLColor4U& color, const LLVector3& n ) const; void renderLLTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, const LLColor4U& color, const LLVector3& n ) const;
//Draw the contents of vertex buffer //Draw the contents of vertex buffer
void renderNavMeshVB( LLVertexBuffer* pVBO, int vertCnt ); void renderNavMeshVB( LLVertexBuffer* pVBO, int vertCnt );
//Draw a star //Draw the contents of the edge vertex buffer
void renderStar( const LLVector3& center, const float scale, const LLColor4U& color ) const; void renderNavMeshEdgeVB( LLVertexBuffer* pVBO, int vertCnt );
//Flush the device //Draw a star
void flushDevice() { gGL.flush(); } void renderStar( const LLVector3& center, const float scale, const LLColor4U& color ) const;
private: //Flush the device
}; void flushDevice() { gGL.flush(); }
private:
extern LLRenderNavPrim gRenderNav; };
#endif extern LLRenderNavPrim gRenderNav;
#endif
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