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Commit ba1d4e50 authored by Ptolemy's avatar Ptolemy
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SL-9632 Cleanup: Add note about potential missing inverse pow() texture_gamma

parent 9aaa03a0
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...@@ -30,7 +30,7 @@ out vec4 frag_color; ...@@ -30,7 +30,7 @@ out vec4 frag_color;
#endif #endif
uniform float minimum_alpha; uniform float minimum_alpha;
uniform float texture_gamma; uniform float texture_gamma; // either 1.0 or 2.2; see: "::TEXTURE_GAMMA"
// render_hud_attachments() -> HUD objects set LLShaderMgr::NO_ATMO; used in LLDrawPoolAlpha::beginRenderPass() // render_hud_attachments() -> HUD objects set LLShaderMgr::NO_ATMO; used in LLDrawPoolAlpha::beginRenderPass()
uniform int no_atmo; uniform int no_atmo;
...@@ -61,6 +61,10 @@ void fullbright_lighting() ...@@ -61,6 +61,10 @@ void fullbright_lighting()
color.rgb = fullbrightScaleSoftClip(color.rgb); color.rgb = fullbrightScaleSoftClip(color.rgb);
} }
//*TODO: Are we missing an inverse pow() here?
// class1\lighting\lightFullbrightF.glsl has:
// color.rgb = pow(color.rgb, vec3(1.0/texture_gamma));
frag_color = color; frag_color = color;
} }
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