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Commit c5f00ab4 authored by Dave Houlton's avatar Dave Houlton
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SL-13449, fix link errors for class1 soften shaders

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/**
/**
* @file class1\windlight\atmosphericVarsF.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
*
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
vec3 getPositionEye()
{
return vec3(0,0,0);
}
VARYING vec3 vary_AdditiveColor;
VARYING vec3 vary_AtmosAttenuation;
vec3 getAmblitColor() { return vec3(0, 0, 0); }
vec3 getAdditiveColor() { return vary_AdditiveColor; }
vec3 getAtmosAttenuation() { return vec3(vary_AtmosAttenuation); }
vec3 getSunlitColor() { return vec3(0, 0, 0); }
vec3 getPositionEye() { return vec3(0, 0, 0); }
/**
/**
* @file class1\windlight\atmosphericVarsV.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
*
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
VARYING vec3 vary_AdditiveColor;
VARYING vec3 vary_AtmosAttenuation;
vec3 getPositionEye()
vec3 additive_color;
vec3 atmos_attenuation;
vec3 sunlit_color;
vec3 amblit_color;
vec3 position_eye;
vec3 getSunlitColor() { return sunlit_color; }
void setSunlitColor(vec3 v) { sunlit_color = v; }
vec3 getAdditiveColor() { return additive_color; }
void setAdditiveColor(vec3 v)
{
return vec3(0,0,0);
additive_color = v;
vary_AdditiveColor = v;
}
void setPositionEye(vec3 v)
vec3 getAmblitColor() { return amblit_color; }
void setAmblitColor(vec3 v) { amblit_color = v; }
vec3 getAtmosAttenuation() { return atmos_attenuation; }
void setAtmosAttenuation(vec3 v)
{
atmos_attenuation = v;
vary_AtmosAttenuation = v;
}
vec3 getPositionEye() { return position_eye; }
void setPositionEye(vec3 v) { position_eye = v; }
/**
/**
* @file class1\windlight\atmosphericVarsWaterF.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
*
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
VARYING vec3 vary_PositionEye;
VARYING vec3 vary_AdditiveColor;
VARYING vec3 vary_AtmosAttenuation;
vec3 getSunlitColor() { return vec3(0, 0, 0); }
vec3 getAmblitColor() { return vec3(0, 0, 0); }
vec3 getAdditiveColor() { return vary_AdditiveColor; }
vec3 getPositionEye()
{
return vary_PositionEye;
}
vec3 getAtmosAttenuation() { return vary_AtmosAttenuation; }
vec3 getPositionEye() { return vary_PositionEye; }
/**
/**
* @file class1\windlight\atmosphericVarsWaterV.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
*
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
VARYING vec3 vary_PositionEye;
VARYING vec3 vary_AdditiveColor;
VARYING vec3 vary_AtmosAttenuation;
vec3 getPositionEye()
{
return vary_PositionEye;
}
vec3 atmos_attenuation;
vec3 sunlit_color;
vec3 amblit_color;
vec3 getSunlitColor() { return sunlit_color; }
void setSunlitColor(vec3 v) { sunlit_color = v; }
vec3 getAmblitColor() { return amblit_color; }
void setAmblitColor(vec3 v) { amblit_color = v; }
void setPositionEye(vec3 v)
vec3 getAdditiveColor() { return vary_AdditiveColor; }
void setAdditiveColor(vec3 v) { vary_AdditiveColor = v; }
vec3 getAtmosAttenuation() { return atmos_attenuation; }
void setAtmosAttenuation(vec3 v)
{
vary_PositionEye = v;
atmos_attenuation = v;
vary_AtmosAttenuation = v;
}
vec3 getPositionEye() { return vary_PositionEye; }
void setPositionEye(vec3 v) { vary_PositionEye = v; }
/**
* @file class2\wl\atmosphericVars.glsl
* @file class2\wl\atmosphericVarsF.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
......
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