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SL-11112
Fix blend between reflected/refracted water maps (make less transparent) and fix setting of water fog color alpha on low end to better match prev behavior of setting the internal control value in that case.
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- indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl 1 addition, 1 deletion...ew/app_settings/shaders/class1/deferred/softenLightF.glsl
- indra/newview/app_settings/shaders/class1/deferred/waterF.glsl 12 additions, 7 deletions.../newview/app_settings/shaders/class1/deferred/waterF.glsl
- indra/newview/app_settings/shaders/class1/environment/waterF.glsl 4 additions, 3 deletions...wview/app_settings/shaders/class1/environment/waterF.glsl
- indra/newview/lldrawpoolwater.cpp 36 additions, 34 deletionsindra/newview/lldrawpoolwater.cpp
- indra/newview/llsettingsvo.cpp 7 additions, 4 deletionsindra/newview/llsettingsvo.cpp
- indra/newview/llviewershadermgr.cpp 1 addition, 0 deletionsindra/newview/llviewershadermgr.cpp
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