Fix underwater fog mismatch between opaque and alpha blend when local lights are nearby (#227)
* Fix water fog mismatch between alpha blend and opaque when local light is nearby * Add PBR underwater alpha blend shader
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- indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl 4 additions, 5 deletions.../newview/app_settings/shaders/class2/deferred/alphaF.glsl
- indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl 9 additions, 0 deletions...wview/app_settings/shaders/class2/deferred/pbralphaF.glsl
- indra/newview/app_settings/shaders/class3/deferred/materialF.glsl 6 additions, 6 deletions...wview/app_settings/shaders/class3/deferred/materialF.glsl
- indra/newview/lldrawpoolalpha.cpp 4 additions, 1 deletionindra/newview/lldrawpoolalpha.cpp
- indra/newview/llviewershadermgr.cpp 62 additions, 0 deletionsindra/newview/llviewershadermgr.cpp
- indra/newview/llviewershadermgr.h 1 addition, 0 deletionsindra/newview/llviewershadermgr.h
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