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Commit db44e06d authored by Cosmic Linden's avatar Cosmic Linden
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SL-19294: Fix Blinn-Phong texture transforms affecting GLTF materials

parent 099fe4a7
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2 merge requests!3Update to main branch,!2Rebase onto current main branch
......@@ -1524,7 +1524,8 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
|| mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_TEXCOORD2);
}
bool do_tex_mat = tex_mode && mTextureMatrix;
// For GLTF materials: Transforms will be applied later
bool do_tex_mat = tex_mode && mTextureMatrix && !gltf_mat;
if (!do_bump)
{ //not bump mapped, might be able to do a cheap update
......@@ -1614,7 +1615,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
*tex_coords0++ = tc;
}
}
else
else if (do_xform)
{
for (S32 i = 0; i < num_vertices; i++)
{
......@@ -1627,6 +1628,20 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
xform(tc, cos_ang, sin_ang, os, ot, ms, mt);
*tex_coords0++ = tc;
}
}
else
{
for (S32 i = 0; i < num_vertices; i++)
{
LLVector2 tc(vf.mTexCoords[i]);
LLVector4a& norm = vf.mNormals[i];
LLVector4a& center = *(vf.mCenter);
LLVector4a vec = vf.mPositions[i];
vec.mul(scalea);
planarProjection(tc, norm, center, vec);
*tex_coords0++ = tc;
}
}
......@@ -1694,44 +1709,44 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
}
for (S32 i = 0; i < num_vertices; i++)
{
LLVector2 tc(vf.mTexCoords[i]);
LLVector4a& norm = vf.mNormals[i];
LLVector4a& center = *(vf.mCenter);
if (texgen != LLTextureEntry::TEX_GEN_DEFAULT)
{
LLVector4a vec = vf.mPositions[i];
vec.mul(scalea);
if (texgen == LLTextureEntry::TEX_GEN_PLANAR)
{
planarProjection(tc, norm, center, vec);
}
}
if (tex_mode && mTextureMatrix)
{
LLVector3 tmp(tc.mV[0], tc.mV[1], 0.f);
tmp = tmp * *mTextureMatrix;
tc.mV[0] = tmp.mV[0];
tc.mV[1] = tmp.mV[1];
}
else
{
xform(tc, cos_ang, sin_ang, os, ot, ms, mt);
}
*dst++ = tc;
if (do_bump)
{
bump_tc.push_back(tc);
}
}
for (S32 i = 0; i < num_vertices; i++)
{
LLVector2 tc(vf.mTexCoords[i]);
LLVector4a& norm = vf.mNormals[i];
LLVector4a& center = *(vf.mCenter);
if (texgen != LLTextureEntry::TEX_GEN_DEFAULT)
{
LLVector4a vec = vf.mPositions[i];
vec.mul(scalea);
if (texgen == LLTextureEntry::TEX_GEN_PLANAR)
{
planarProjection(tc, norm, center, vec);
}
}
if (tex_mode && mTextureMatrix)
{
LLVector3 tmp(tc.mV[0], tc.mV[1], 0.f);
tmp = tmp * *mTextureMatrix;
tc.mV[0] = tmp.mV[0];
tc.mV[1] = tmp.mV[1];
}
else if (do_xform)
{
xform(tc, cos_ang, sin_ang, os, ot, ms, mt);
}
*dst++ = tc;
if (do_bump)
{
bump_tc.push_back(tc);
}
}
}
if ((!mat && !gltf_mat) && do_bump)
......
......@@ -5878,6 +5878,9 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
if (gltf_mat != nullptr)
{
// all gltf materials have all vertex attributes for now
// *TODO: More finely enumerate vertex attributes for GLTF materials so
// that LLFace::getGeometryVolume can use a more optimal computation path
// as appropriate. (see: "whole expensive loop") -Cosmic,2023-03-01
add_face(sNormSpecFaces, normspec_count, facep);
}
else
......
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