First stab at moving atmospheric var calcs to its own utility shader.
Still some work to go here. Largely related to how certain values (i.e., SSAO mix values) are supplied. But so far, so good. --HG-- branch : OPEN-340
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- doc/contributions.txt 1 addition, 0 deletionsdoc/contributions.txt
- indra/llrender/llshadermgr.cpp 8 additions, 0 deletionsindra/llrender/llshadermgr.cpp
- indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl 116 additions, 0 deletions..._settings/shaders/class1/windlight/atmosphericsFuncs.glsl
- indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl 5 additions, 1 deletion...ew/app_settings/shaders/class2/deferred/softenLightF.glsl
- indra/newview/llviewershadermgr.cpp 3 additions, 1 deletionindra/newview/llviewershadermgr.cpp
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