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Commit dfe19c25 authored by Ptolemy's avatar Ptolemy
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SL-17701: PBR: Fix light color space in alpha shader

parent 0fdef555
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2 merge requests!3Update to main branch,!2Rebase onto current main branch
......@@ -308,7 +308,7 @@ irradiance = vec3(amblit);
vec3 light = vec3(0);
// Punctual lights
#define LIGHT_LOOP(i) light += calcPointLightOrSpotLight( reflect0, c_diff, light_diffuse[i].rgb, albedo.rgb, pos.xyz, n, light_position[i], light_direction[i].xyz, light_attenuation[i].x, light_attenuation[i].y, light_attenuation[i].z, light_attenuation[i].w );
#define LIGHT_LOOP(i) light += calcPointLightOrSpotLight( reflect0, c_diff, srgb_to_linear(light_diffuse[i].rgb), albedo.rgb, pos.xyz, n, light_position[i], light_direction[i].xyz, light_attenuation[i].x, light_attenuation[i].y, light_attenuation[i].z, light_attenuation[i].w );
LIGHT_LOOP(1)
LIGHT_LOOP(2)
......
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