SL-14113: Remove magic numbers. Take advantage of existing shader #defines...
SL-14113: Remove magic numbers. Take advantage of existing shader #defines injection by extending shader loading to make use of addConstant() instead of hard-coding magic number constants in each GLSL file.
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- indra/llrender/llglslshader.cpp 22 additions, 0 deletionsindra/llrender/llglslshader.cpp
- indra/llrender/llglslshader.h 11 additions, 1 deletionindra/llrender/llglslshader.h
- indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl 1 addition, 1 deletion...newview/app_settings/shaders/class1/deferred/cloudsF.glsl
- indra/newview/app_settings/shaders/class1/deferred/moonF.glsl 1 addition, 1 deletion...a/newview/app_settings/shaders/class1/deferred/moonF.glsl
- indra/newview/app_settings/shaders/class1/deferred/starsF.glsl 1 addition, 1 deletion.../newview/app_settings/shaders/class1/deferred/starsF.glsl
- indra/newview/app_settings/shaders/class1/environment/moonF.glsl 1 addition, 1 deletion...ewview/app_settings/shaders/class1/environment/moonF.glsl
- indra/newview/app_settings/shaders/class1/environment/starsF.glsl 1 addition, 1 deletion...wview/app_settings/shaders/class1/environment/starsF.glsl
- indra/newview/app_settings/shaders/class1/windlight/moonF.glsl 1 addition, 1 deletion.../newview/app_settings/shaders/class1/windlight/moonF.glsl
- indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl 1 addition, 1 deletion...ewview/app_settings/shaders/class2/windlight/cloudsF.glsl
- indra/newview/llviewershadermgr.cpp 8 additions, 0 deletionsindra/newview/llviewershadermgr.cpp
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