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Commit fe490d52 authored by AndreyL ProductEngine's avatar AndreyL ProductEngine
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Merged in lindenlab/viewer-xcode11

parents 3feba8be 52c9f578
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...@@ -186,12 +186,17 @@ if (${CMAKE_SYSTEM_NAME} MATCHES "Darwin") ...@@ -186,12 +186,17 @@ if (${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
list(GET LL_BUILD_LIST "${sysroot_idx}" CMAKE_OSX_SYSROOT) list(GET LL_BUILD_LIST "${sysroot_idx}" CMAKE_OSX_SYSROOT)
message(STATUS "CMAKE_OSX_SYSROOT = '${CMAKE_OSX_SYSROOT}'") message(STATUS "CMAKE_OSX_SYSROOT = '${CMAKE_OSX_SYSROOT}'")
set(XCODE_VERSION 7.0)
set(CMAKE_XCODE_ATTRIBUTE_GCC_VERSION "com.apple.compilers.llvm.clang.1_0") set(CMAKE_XCODE_ATTRIBUTE_GCC_VERSION "com.apple.compilers.llvm.clang.1_0")
set(CMAKE_XCODE_ATTRIBUTE_GCC_STRICT_ALIASING NO) set(CMAKE_XCODE_ATTRIBUTE_GCC_STRICT_ALIASING NO)
set(CMAKE_XCODE_ATTRIBUTE_GCC_FAST_MATH NO) set(CMAKE_XCODE_ATTRIBUTE_GCC_FAST_MATH NO)
set(CMAKE_XCODE_ATTRIBUTE_CLANG_X86_VECTOR_INSTRUCTIONS ssse3) set(CMAKE_XCODE_ATTRIBUTE_CLANG_X86_VECTOR_INSTRUCTIONS ssse3)
# we must hard code this to off for now. xcode's built in signing does not
# handle embedded app bundles such as CEF and others. Any signing for local
# development must be done after the build as we do in viewer_manifest.py for
# released builds
# https://stackoverflow.com/a/54296008
# "-" represents "Sign to Run Locally" and empty string represents "Do Not Sign"
set(CMAKE_XCODE_ATTRIBUTE_CODE_SIGN_IDENTITY "")
set(CMAKE_OSX_ARCHITECTURES "${ARCH}") set(CMAKE_OSX_ARCHITECTURES "${ARCH}")
string(REPLACE "i686" "i386" CMAKE_OSX_ARCHITECTURES "${CMAKE_OSX_ARCHITECTURES}") string(REPLACE "i686" "i386" CMAKE_OSX_ARCHITECTURES "${CMAKE_OSX_ARCHITECTURES}")
......
...@@ -816,7 +816,7 @@ attributedStringInfo getSegments(NSAttributedString *str) ...@@ -816,7 +816,7 @@ attributedStringInfo getSegments(NSAttributedString *str)
[super setMarkedText:aString selectedRange:selectedRange replacementRange:replacementRange]; [super setMarkedText:aString selectedRange:selectedRange replacementRange:replacementRange];
if ([aString length] == 0) // this means Input Widow becomes empty if ([aString length] == 0) // this means Input Widow becomes empty
{ {
[_window orderOut:_window]; // Close this to avoid empty Input Window [self.window orderOut:self.window]; // Close this to avoid empty Input Window
} }
} }
...@@ -840,7 +840,7 @@ attributedStringInfo getSegments(NSAttributedString *str) ...@@ -840,7 +840,7 @@ attributedStringInfo getSegments(NSAttributedString *str)
(mKeyPressed >= 0xF700 && mKeyPressed <= 0xF8FF)) (mKeyPressed >= 0xF700 && mKeyPressed <= 0xF8FF))
{ {
// this is case a) of above comment // this is case a) of above comment
[_window orderOut:_window]; // to avoid empty Input Window [self.window orderOut:self.window]; // to avoid empty Input Window
} }
} }
......
...@@ -1377,8 +1377,12 @@ if (DARWIN) ...@@ -1377,8 +1377,12 @@ if (DARWIN)
PROPERTIES PROPERTIES
COMPILE_DEFINITIONS "${VIEWER_CHANNEL_VERSION_DEFINES}" COMPILE_DEFINITIONS "${VIEWER_CHANNEL_VERSION_DEFINES}"
# BugsplatMac is a module, imported with @import. That language feature # BugsplatMac is a module, imported with @import. That language feature
# demands these switches. # demands these -f switches.
COMPILE_FLAGS "-fmodules -fcxx-modules" # Xcode 10.2 requires that Objective-C++ headers declare nullability of
# pointer variables. As of 2019-06-26, the BugsplatMac version we're using
# does not yet do so in its own header files. This -W flag prevents fatal
# warnings.
COMPILE_FLAGS "-fmodules -fcxx-modules -Wno-nullability-completeness"
) )
find_library(AGL_LIBRARY AGL) find_library(AGL_LIBRARY AGL)
......
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