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- Apr 14, 2023
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David Parks authored
DRTVWR-559 Balance night scenes against release, nudge glow down a smidge, remove exposure correction from legacy fullbright balance PBR materials against legacy.
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David Parks authored
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- Apr 13, 2023
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David Parks authored
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David Parks authored
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Cosmic Linden authored
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Cosmic Linden authored
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- Apr 12, 2023
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Jonathan "Geenz" Goodman authored
DRTVWR-559 SL-19524 SL-19513
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Jonathan "Geenz" Goodman authored
Drtvwr 559 post processing refactor
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David Parks authored
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Jonathan "Geenz" Goodman authored
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Jonathan "Geenz" Goodman authored
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Jonathan "Geenz" Goodman authored
DRTVWR-559 SL-19524 SL-19513
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David Parks authored
SL-19390 Make "Cloud Coverage" feedback into ambient when probe ambiance is zero and feedback into probe ambiance when probe ambiance is not zero.
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David Parks authored
SL-19569 Don't reset probes when crossing parcel borders (whoops) and tone down glare on legacy materials.
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David Parks authored
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David Parks authored
DRTVWR-559 Update default midday to closely resemble a public domain HDRI (https://polyhaven.com/a/cloud_layers)
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David Parks authored
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David Parks authored
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- Apr 11, 2023
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David Parks authored
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David Parks authored
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David Parks authored
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David Parks authored
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David Parks authored
SL-19564 Rebalance exposure and sky. Hack legacy diffuse map saturation and brightness to allow ACES Hill all the time.
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- Apr 10, 2023
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Jonathan "Geenz" Goodman authored
Need to fix up bloom. DRTVWR-559 SL-19524 SL-19513
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Jonathan "Geenz" Goodman authored
Still broken, figuring out what's up with depth. DRTVWR-559 SL-19524 SL-19513
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- Apr 09, 2023
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Jonathan "Geenz" Goodman authored
DRTVWR-559 SL-19524 SL-19513
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- Apr 08, 2023
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Jonathan "Geenz" Goodman authored
Makes our binding flow _far more_ predictable and makes way more sense. DRTVWR-559 SL-19524 SL-19513
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Jonathan "Geenz" Goodman authored
Lets make post processing make sense again. DRTVWR-559 SL-19524 SL-19513
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David Parks authored
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- Apr 07, 2023
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David Parks authored
SL-19538 Clear probes on sky setting slam. Better probe update prioritization. Incidental decruft.
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David Parks authored
SL-19538 Remove clouds from irradiance maps and don't conflate max probe samples with max probe neighbors, and don't move manual probes after they are complete (removes flickering around Sponza).
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- Apr 06, 2023
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David Parks authored
SL-19538 Back off on sun brightening a bit, remove errant brightening of clouds, and update midday to not be red shifted.
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David Parks authored
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David Parks authored
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Signal Linden authored
SL-18839: Add basic windows build
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David Parks authored
SL-19538 Followup -- scrub all possible sources of NaNs, make dynamic exposure controls not persist, limit exposure range, and do a debug gl pass.
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cosmic-linden authored
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- Apr 05, 2023
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Bennett Goble authored
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David Parks authored
* SL-19538 Followup -- fix for dynamic exposure having large gaps in its luminance sampling. * SL-19538 Followup -- review feedback changes.
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David Parks authored
SL-19538 Followup -- tune exposure parameters and clamp local light ambiance. Make render targets 16F and scrube NaNs (thanks Rye). Update midday. (#154)
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