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  1. Jun 29, 2022
  2. Jun 09, 2022
  3. Jun 02, 2022
  4. Apr 27, 2022
  5. Oct 19, 2020
  6. Mar 27, 2020
  7. Mar 26, 2020
  8. Mar 29, 2019
    • Geenz's avatar
      Tweaked naming a bit, also white space. · 0272c47e
      Geenz authored
      Will wait for a response from @graham_linden regarding moving the sRGB conversion functions in llmath.h to llrender.
      0272c47e
    • Geenz's avatar
      Gamma correction pass 2: · 57d88a8a
      Geenz authored
      Make sure lights are in the correct color space.
      Bonus: cache the sRGB color in setLightColor on point and spot lights.  Frees up a pow and some multiplies on the CPU every frame.
      57d88a8a
  9. Jun 12, 2018
  10. May 24, 2018
  11. May 25, 2017
  12. Jan 24, 2017
    • ruslantproductengine's avatar
      MAINT-6645 - Improvement - Agents that render as jelly dolls should have their... · 6770c273
      ruslantproductengine authored
      MAINT-6645 - Improvement - Agents that render as jelly dolls should have their attachments render at 0 LoD to prevent loading higher LoD complexity in memory thus deterring crashes.
      Comments:
      - Fix based on "RenderAutoMuteByteLimit" setting.
      - File indra/llxml/llcontrol.h - add all signals to 0 group.
        It garanty that handlers (in indra/newview/llviewercontrol.cpp) will be called last.
      6770c273
  13. Nov 11, 2015
    • ruslantproductengine's avatar
      Backed out changeset: a79540758404 · 049c795b
      ruslantproductengine authored
      Need backed out this changes because it influence on material
      update see: MAINT-5818
      Also this lead to the following:
      UserA and UserB logged in same location.
      UserA edit normal/specular map texture offsets while UserB is not observe this
      changes.
      049c795b
  14. Nov 10, 2015
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  25. Oct 09, 2012
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  27. Jul 12, 2012
  28. Jun 28, 2012
  29. Jul 19, 2011
  30. Jul 18, 2011
  31. Apr 01, 2011
  32. Oct 13, 2010
  33. Oct 01, 2010
  34. Sep 21, 2010
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