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- Jan 25, 2023
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cosmic-linden authored
SL-19081: Fix assert when uploading texture
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Cosmic Linden authored
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cosmic-linden authored
SL-19012: Fix new material IDs sometimes not applying when set via LSL
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Cosmic Linden authored
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- Jan 24, 2023
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David Parks authored
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David Parks authored
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David Parks authored
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David Parks authored
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- Jan 23, 2023
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David Parks authored
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David Parks authored
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David Parks authored
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David Parks authored
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David Parks authored
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cosmic-linden authored
SL-19014 Sanitize the override data sent for faces without GLTF materials
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Andrey Kleshchev authored
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David Parks authored
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David Parks authored
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David Parks authored
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Andrey Kleshchev authored
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David Parks authored
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- Jan 20, 2023
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David Parks authored
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David Parks authored
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David Parks authored
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David Parks authored
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David Parks authored
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- Jan 19, 2023
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Brad Linden authored
Attempt to simplify and avoid use of GL_UNSIGNED_INT_8_8_8_8_REV where not needed
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David Parks authored
SL-18869 Followup -- leverage "small commands" and time slicing to get rid of frame stalls on main thread without the need for multithreaded GL
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David Parks authored
SL-18869, SL-18772 Overhaul VBO management, restore occlusion culling, intel compatibility pass, etc
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- Jan 12, 2023
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Andrey Kleshchev authored
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Andrey Kleshchev authored
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Andrey Kleshchev authored
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- Jan 11, 2023
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David Parks authored
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David Parks authored
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Andrey Kleshchev authored
Not supposed to happen, yet somehow did
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Andrey Kleshchev authored
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cosmic-linden authored
Sl 18820: Build floater should preserve GLTF transforms when changing the PBR material
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David Parks authored
SL-18869 Touch up -- Prune "post_pos" from shadow shaders that don't need it and fix non-standard gl_Position z values
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David Parks authored
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David Parks authored
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- Jan 10, 2023
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David Parks authored
SL-18869 Optimizations -- Revive "Frame Profile" and GL_DEPTH_CLAMP. Remove usage of gl_FragDepth from shadow shaders.
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