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- Mar 07, 2023
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David Parks authored
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David Parks authored
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David Parks authored
SL-19349 Fix for hang on bulk upload of materials, add bulk upload option to material selector, incidental decruft.
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- Mar 06, 2023
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cosmic-linden authored
SL-19345: Fix Blinn-Phong faces missing transforms
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Cosmic Linden authored
SL-19345: Fix Blinn-Phong normspec materials not having texture transforms on their normal/specular textures
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Brad Linden authored
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David Parks authored
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David Parks authored
DRTVWR-559 Return to MD5 for LLUUID operations. Existing LLUUID API implementations must not change, but may add "fast" variants where appropriate in the future.
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Rye Mutt authored
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Rye Mutt authored
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- Mar 03, 2023
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cosmic-linden authored
SL-19293: Use Blinn-Phong texture transform as hint for texture animation direction on PBR materials
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cosmic-linden authored
SL-19294: Fix Blinn-Phong texture transforms affecting PBR materials
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- Mar 02, 2023
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David Parks authored
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David Parks authored
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Cosmic Linden authored
SL-19293: Use Blinn-Phong texture transform as hint for texture animation direction on PBR materials
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Maxim Nikolenko authored
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Cosmic Linden authored
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David Parks authored
SL-19281 Unify handling of haze and gamma between fullbright and not and move haze back to sRGB color space to stay consistent with sky colors. Also fix broken "roughness" stuck at 0.2.
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Cosmic Linden authored
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- Feb 28, 2023
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David Parks authored
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David Parks authored
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Brad Linden authored
brad/drtvwr-559 mac shader and assert fixes
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David Parks authored
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David Parks authored
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cosmic-linden authored
SL-19279: LLGLSLShader::bindXXX is not free. Pack the uniforms
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David Parks authored
SL-19277 Fix for fallback probe sometimes getting occluded and making void water dark after teleport. Never default to having reflections off.
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- Feb 27, 2023
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Brad Linden authored
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Cosmic Linden authored
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David Parks authored
SL-19226 Reimplement water fresnel offset/scale, exposure balance for midday, adjust reflections off, and decruft depth buffer error correction shenanigans that are no longer used.
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David Parks authored
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David Parks authored
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cosmic-linden authored
SL-19265: Fix precision issue with texture transforms, separate texture animations
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David Parks authored
DRTVWR-559 Fix for occlusion culling going off the rails when settings change -- remove LLPipeline::resetVertexBuffers and add a sanity check to how long we wait for a query to be "available".
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David Parks authored
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- Feb 26, 2023
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Jonathan "Geenz" Goodman authored
SL-18563
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- Feb 24, 2023
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Cosmic Linden authored
SL-19269: For PBR materials, apply texture animation independently of the underlying texture transform
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David Parks authored
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Cosmic Linden authored
SL-19265: Fix precision issue with texture transforms by moving transform matrix calculation into the shader
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David Parks authored
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David Parks authored
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