This project is mirrored from https://git.alchemyviewer.org/alchemy/alchemy-next.git.
Pull mirroring failed .
Repository mirroring has been paused due to too many failed attempts. It can be resumed by a project maintainer or owner.
Repository mirroring has been paused due to too many failed attempts. It can be resumed by a project maintainer or owner.
- Jan 25, 2023
-
-
Cosmic Linden authored
-
- Jan 24, 2023
-
-
David Parks authored
-
David Parks authored
-
- Jan 23, 2023
-
-
David Parks authored
-
David Parks authored
-
David Parks authored
-
David Parks authored
-
David Parks authored
-
cosmic-linden authored
SL-19014 Sanitize the override data sent for faces without GLTF materials
-
Andrey Kleshchev authored
-
David Parks authored
-
David Parks authored
-
David Parks authored
-
Andrey Kleshchev authored
-
David Parks authored
-
- Jan 20, 2023
-
-
David Parks authored
-
David Parks authored
-
David Parks authored
-
David Parks authored
-
David Parks authored
-
- Jan 19, 2023
-
-
Brad Linden authored
Attempt to simplify and avoid use of GL_UNSIGNED_INT_8_8_8_8_REV where not needed
-
David Parks authored
SL-18869 Followup -- leverage "small commands" and time slicing to get rid of frame stalls on main thread without the need for multithreaded GL
-
David Parks authored
SL-18869, SL-18772 Overhaul VBO management, restore occlusion culling, intel compatibility pass, etc
-
- Jan 12, 2023
-
-
Andrey Kleshchev authored
-
Andrey Kleshchev authored
-
Andrey Kleshchev authored
-
- Jan 11, 2023
-
-
David Parks authored
-
David Parks authored
-
Andrey Kleshchev authored
Not supposed to happen, yet somehow did
-
Andrey Kleshchev authored
-
cosmic-linden authored
Sl 18820: Build floater should preserve GLTF transforms when changing the PBR material
-
David Parks authored
SL-18869 Touch up -- Prune "post_pos" from shadow shaders that don't need it and fix non-standard gl_Position z values
-
David Parks authored
-
David Parks authored
-
- Jan 10, 2023
-
-
David Parks authored
SL-18869 Optimizations -- Revive "Frame Profile" and GL_DEPTH_CLAMP. Remove usage of gl_FragDepth from shadow shaders.
-
Cosmic Linden authored
SL-18820: Fix applying material clearing transform overrides. Loosen some asserts to allow non-default transform overrides.
-
David Parks authored
-
David Parks authored
SL-18869 Optimizations -- Quiet command buffer -- VBO cache for UI et al and remove many unneeded VBO binds.
-
David Parks authored
SL-18869 Optimizations -- LLVertexBuffer overhaul and shuffle of shadow map rendering to a place where the main camera has taken a stab at object updates for this frame before shadow map rendering has at them.
-
Brad Linden authored
-