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- Oct 05, 2022
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David Parks authored
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David Parks authored
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- Oct 04, 2022
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Andrey Kleshchev authored
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David Parks authored
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David Parks authored
SL-18293, SL-18190 -- Fix for debug displays not showing up (wireframe still busted). WIP on reflection probe/PBR driven water shader.
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- Sep 30, 2022
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David Parks authored
SL-18239 Unify PBR and non-PBR treatment of ambient/SSAO/irradiance. Restore SSAO to release version.
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- Sep 29, 2022
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David Parks authored
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David Parks authored
SL-18190 End of linear space odyssey -- just eat the conversions in atmosphericsFuncsF for sunlight and additive, but leave linear ambient in tact.
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Brad Kittenbrink authored
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Brad Kittenbrink authored
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Andrey Kleshchev authored
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Andrey Kleshchev authored
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Brad Kittenbrink authored
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David Parks authored
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- Sep 28, 2022
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David Parks authored
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David Parks authored
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David Parks authored
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Andrey Kleshchev authored
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Andrey Kleshchev authored
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David Parks authored
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David Parks authored
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David Parks authored
SL-18190 WIP -- Take 2 on linear space windlight (more methodical approach -- make desired interface but brute force color conversions). Placeholder PBR water and move to deprecate forward rendering shaders.
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- Sep 27, 2022
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Andrey Kleshchev authored
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Andrey Kleshchev authored
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- Sep 26, 2022
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David Parks authored
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David Parks authored
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David Parks authored
SL-18190 WIP - Windlight to linear space proof of concept, better parity between release viewer and materials viewer when reflections disabled. Avoid run-away probe ambiance.
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Andrey Kleshchev authored
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- Sep 23, 2022
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David Parks authored
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David Parks authored
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David Parks authored
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David Parks authored
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David Parks authored
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David Parks authored
SL-18120 Fix for specular color of legacy materials tinting environment reflections from "environment" intensity.
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- Sep 22, 2022
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David Parks authored
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