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- Sep 28, 2022
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David Parks authored
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David Parks authored
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David Parks authored
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Andrey Kleshchev authored
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Andrey Kleshchev authored
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David Parks authored
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David Parks authored
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David Parks authored
SL-18190 WIP -- Take 2 on linear space windlight (more methodical approach -- make desired interface but brute force color conversions). Placeholder PBR water and move to deprecate forward rendering shaders.
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- Sep 27, 2022
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Andrey Kleshchev authored
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Andrey Kleshchev authored
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- Sep 26, 2022
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David Parks authored
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David Parks authored
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David Parks authored
SL-18190 WIP - Windlight to linear space proof of concept, better parity between release viewer and materials viewer when reflections disabled. Avoid run-away probe ambiance.
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Andrey Kleshchev authored
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- Sep 23, 2022
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David Parks authored
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David Parks authored
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David Parks authored
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David Parks authored
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David Parks authored
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David Parks authored
SL-18120 Fix for specular color of legacy materials tinting environment reflections from "environment" intensity.
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- Sep 22, 2022
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David Parks authored
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David Parks authored
SL-17705 Backwards compatibility pass. Support OpenGL pre-4.0 by disabling reflection probes and anti-aliasing. Get render parity with current release viewer when reflection probes are disabled.
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Andrey Kleshchev authored
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Andrey Kleshchev authored
And a fix to prevent message spam
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- Sep 21, 2022
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David Parks authored
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- Sep 20, 2022
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David Parks authored
SL-18190 Reduce banding (stay in linear space as much as possible, increase precision of reflection probes). Faster radiance and irradiance map generation.
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David Parks authored
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David Parks authored
SL-18190 Don't allocate mips for irradiance maps because they're never generated. Disable OpenGL core profile on Intel by default.
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- Sep 19, 2022
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David Parks authored
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Cosmic Linden authored
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Andrey Kleshchev authored
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David Parks authored
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Andrey Kleshchev authored
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- Sep 17, 2022
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David Parks authored
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David Parks authored
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David Parks authored
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David Parks authored
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David Parks authored
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David Parks authored
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David Parks authored
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