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- Sep 17, 2022
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David Parks authored
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David Parks authored
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David Parks authored
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- Sep 13, 2022
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Andrey Kleshchev authored
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David Parks authored
SL-17701 WIP -- Cleanup/refactor PBR lighting implementation and get parity between deferred and alpha passes for sunlight and IBL.
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- Aug 26, 2022
- Aug 25, 2022
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Howard Stearns authored
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- Aug 24, 2022
- Aug 23, 2022
- Aug 22, 2022
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Ptolemy authored
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- Aug 10, 2022
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Ptolemy authored
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- Aug 02, 2022
- Jul 27, 2022
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Ptolemy authored
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- Jul 26, 2022
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Ptolemy authored
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- Jul 21, 2022
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Ptolemy authored
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- Jul 15, 2022
- Jul 14, 2022
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Ptolemy authored
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- Jan 30, 2019
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Graham Linden authored
Further tweaking of directional shadow sampling to balance between peter-panning and shadow acne. Move stars to just this side of the sky some to reduce parallax. Remove decodeNormF and uses of decode_normal in favor of unified use of getNorm (try to help the Intel HD x000 compiler learn to link correctly).
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- Dec 06, 2018
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Graham Linden authored
De-duplicate ambient occlusion shader code and move to new aoUtil.glsl Split shared shadow tap funcs into shadowUtil.glsl
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- Dec 03, 2018
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Graham Linden authored
Modify handling of directional light to prefer sun when it is up but use moon dir/color when it is alone in the sky. Modify handling of shader in shaders to get some shadowing of ambient and nighttime shadowing.
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- Nov 14, 2018
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Graham Linden authored
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- Nov 09, 2018
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Graham Linden authored
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Graham Linden authored
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- Nov 06, 2018
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Graham Linden authored
Eliminate 20+ callsites with copy-paste of getPosition and/or getNorm code. Make pipeline use getShadowTarget/releaseShadowTarget consistently.
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- Aug 09, 2018
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Graham Linden authored
Remove moon_dir related shader code causing sunlight shadow artifacting.
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- Jun 12, 2018
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Graham Linden authored
Make env panel update environment when jumping frame to frame. Add separate funcs for sun/moon vectors in various coord systems. Make haze glow only pay attention to sun (i.e. fix sun glow when moon is near horizon in daytime).
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- Mar 12, 2018
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Graham Linden graham@lindenlab.com authored
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- Sep 14, 2017
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ruslantproductengine authored
FIXED
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- Nov 10, 2015
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Oz Linden authored
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- Jun 20, 2013
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Graham Linden authored
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- Jun 13, 2013
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Oz Linden authored
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