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  1. Sep 17, 2022
  2. Sep 13, 2022
  3. Aug 26, 2022
  4. Aug 25, 2022
  5. Aug 24, 2022
  6. Aug 23, 2022
  7. Aug 22, 2022
  8. Aug 10, 2022
  9. Aug 02, 2022
  10. Jul 27, 2022
  11. Jul 26, 2022
  12. Jul 21, 2022
  13. Jul 15, 2022
  14. Jul 14, 2022
  15. Jan 30, 2019
    • Graham Linden's avatar
      SL-10415, SL-10434 · acbc7f4c
      Graham Linden authored
      Further tweaking of directional shadow sampling to balance between peter-panning and shadow acne.
      
      Move stars to just this side of the sky some to reduce parallax.
      
      Remove decodeNormF and uses of decode_normal in favor of unified use of getNorm
      (try to help the Intel HD x000 compiler learn to link correctly).
      acbc7f4c
  16. Dec 06, 2018
  17. Dec 03, 2018
    • Graham Linden's avatar
      SL-10055 · b6fa72d3
      Graham Linden authored
      Modify handling of directional light to prefer sun when it is up but use moon dir/color when it is alone in the sky.
      
      Modify handling of shader in shaders to get some shadowing of ambient and nighttime shadowing.
      b6fa72d3
  18. Nov 14, 2018
  19. Nov 09, 2018
  20. Nov 06, 2018
  21. Aug 09, 2018
    • Graham Linden's avatar
      MAINT-8951 · facc6783
      Graham Linden authored
      Remove moon_dir related shader code causing sunlight shadow artifacting.
      facc6783
  22. Jun 12, 2018
    • Graham Linden's avatar
      Fix env panel forward action. · 67ab0084
      Graham Linden authored
      Make env panel update environment when jumping frame to frame.
      
      Add separate funcs for sun/moon vectors in various coord systems.
      
      Make haze glow only pay attention to sun (i.e. fix sun glow when moon is near horizon in daytime).
      67ab0084
  23. Mar 12, 2018
  24. Sep 14, 2017
  25. Nov 10, 2015
  26. Jun 20, 2013
  27. Jun 13, 2013
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