This project is mirrored from https://git.alchemyviewer.org/alchemy/alchemy-next.git.
Pull mirroring failed .
Repository mirroring has been paused due to too many failed attempts. It can be resumed by a project maintainer or owner.
Repository mirroring has been paused due to too many failed attempts. It can be resumed by a project maintainer or owner.
- Oct 14, 2022
-
-
Brad Kittenbrink authored
Updated tinygltf package to use common package shared with all platforms as part of SL-17967 work for material overrides
-
Brad Kittenbrink authored
-
Brad Kittenbrink (Brad Linden) authored
-
Brad Kittenbrink (Brad Linden) authored
-
David Parks authored
-
- Oct 13, 2022
-
-
David Parks authored
-
David Parks authored
-
Brad Kittenbrink authored
-
Andrey Kleshchev authored
-
David Parks authored
-
David Parks authored
-
David Parks authored
SL-18367 Fix for some objects rendering purple -- globally set number of indexed texture channels instead of allowing it to vary from one shader to the next.
-
- Oct 12, 2022
-
-
David Parks authored
-
David Parks authored
-
David Parks authored
-
Andrey Kleshchev authored
-
David Parks authored
-
Andrey Kleshchev authored
-
David Parks authored
-
Andrey Kleshchev authored
-
- Oct 11, 2022
-
-
David Parks authored
SL-18190 Cleanup -- convert some vec4's to vec3's (as they really are), remove some unused glsl files.
-
David Parks authored
SL-18190 Fix for mystery circle showing up on east side of reflection probes. Add one probe to rule them all as a fallback for pixels that aren't inside any influence volume.
-
- Oct 10, 2022
-
-
David Parks authored
SL-18190 Fix alpha not playing nice with water surface by split LLDrawPoolAlpha into two passes, one above water, one below water, and clip against water plane. Currently brute forces two complete alpha passes, still need to cull against water plane and add support for fullbright shaders.
-
Andrey Kleshchev authored
-
Jonathan Goodman authored
SL-18290 Approved-by: Dave Parks
-
David Parks authored
SL-18190 Use funky distance based error correction only on water surface (revisit for general use later).
-
Jonathan Goodman authored
- Oct 07, 2022
-
-
David Parks authored
SL-18190 Move water shaders to class 3, add debug stub for underWaterF.glsl, make underWaterF and softenLightF apply water fog in linear space.
-
Andrey Kleshchev authored
-
David Parks authored
-
David Parks authored
-
David Parks authored
SL-18190 Temporarily disable occlusion culling by default -- not compatible with depth buffer management changes.
-
David Parks authored
- Oct 06, 2022
-
-
David Parks authored
SL-18190 Water shader WIP. Better parallax correction for sphere probes. Reduce probe memory footprint. Remove framebuffer copies and move to deprecate stencil buffer usage.
-