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- Jan 10, 2023
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David Parks authored
SL-18869 Optimizations -- Quiet command buffer -- VBO cache for UI et al and remove many unneeded VBO binds.
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David Parks authored
SL-18869 Optimizations -- LLVertexBuffer overhaul and shuffle of shadow map rendering to a place where the main camera has taken a stab at object updates for this frame before shadow map rendering has at them.
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David Parks authored
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- Jan 09, 2023
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David Parks authored
SL-18869 Optimizations -- Decruftify LLRenderTarget, use a shader to copy color/depth instead of glCopyTexSubImage or glBlitFrameBuffer
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David Parks authored
SL-18869 Optimizations -- Use _mm_prefetch to cut down on cache misses when iterating over render batches.
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David Parks authored
SL-18869 Optimizations -- decruftify LLVertexBuffer and make an optimal "renderShadowSimple" utility function for pushing vertex buffers only.
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- Jan 06, 2023
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Andrey Kleshchev authored
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Mnikolenko Productengine authored
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Andrey Kleshchev authored
And cleaned up dupplicate mScale code
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- Jan 04, 2023
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Andrey Kleshchev authored
When in PBR 'mode', defaulted texture drops to diffuse channel
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- Jan 03, 2023
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Andrey Kleshchev authored
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- Jan 02, 2023
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Jonathan "Geenz" Goodman authored
Fixes SL-18484.
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- Dec 19, 2022
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David Parks authored
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David Parks authored
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- Dec 16, 2022
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David Parks authored
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David Parks authored
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David Parks authored
SL-18780 Feedback cloud coverage into reflection probe ambiance to recover legacy behavior of cloud coverage brightening ambient lighting without destroying the ability to have good probe driven ambiance.
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David Parks authored
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David Parks authored
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Andrey Kleshchev authored
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David Parks authored
SL-18852 Refactor GLTF material rendering to not be special compared to other types. Hook GLTF alpha masking up to highlight transparent.
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David Parks authored
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- Dec 15, 2022
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David Parks authored
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David Parks authored
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- Dec 14, 2022
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David Parks authored
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David Parks authored
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David Parks authored
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- Dec 13, 2022
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Nat Goodspeed authored
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Nat Goodspeed authored
Apparently Visual Studio and Xcode disagree on the intended lifespan of a certain temporary expression. Capturing it in a named variable works.
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David Parks authored
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David Parks authored
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Brad Linden authored
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David Parks authored
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David Parks authored
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- Dec 12, 2022
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Brad Linden authored
Attempt to restore SL-17823 fix after merge with DRTVWR-559 texture pipeline work removed the getDecodePriority() method.
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Brad Linden authored
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Andrey Kleshchev authored
Was a placeholder when there was no other way to bring it up
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David Parks authored
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David Parks authored
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David Parks authored
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