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- Feb 27, 2023
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Brad Linden authored
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- Feb 26, 2023
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Jonathan "Geenz" Goodman authored
SL-18563
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- Feb 24, 2023
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David Parks authored
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David Parks authored
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David Parks authored
SL-19212 Resurrect glare and apply to PBR materials as well (and fix color mismatch in legacy alpha vs opaque).
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Cosmic Linden authored
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- Feb 23, 2023
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Cosmic Linden authored
SL-19228: Fix GLTF texture transform rotation and add UV debug (PBR only). See textureUtilV.glsl for UV coordinate comments
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David Parks authored
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David Parks authored
DRTVWR-559 Fix for irradiance maps going black at 128x128 radiance map resolution. Improve radiance map anti-aliasing and default to 128x128 everywhere.
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- Feb 22, 2023
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David Parks authored
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David Parks authored
DRTVWR-559 Fix for stall in probe occlusion culling and fix for culled neighbors getting sampled (badly).
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- Feb 21, 2023
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David Parks authored
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David Parks authored
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David Parks authored
DRTVWR-559 WIP -- occlusion culling for reflection probes -- has a defect for objects close to the camera at some angles and leaks query objects, will follow up.
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David Parks authored
SL-19239 Day after three day quality pass - add ACES tone mapping to address "haziness" (and also fix banding in emissive materials)
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- Feb 17, 2023
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David Parks authored
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David Parks authored
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- Feb 16, 2023
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Andrey Kleshchev authored
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- Feb 15, 2023
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Brad Linden authored
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David Parks authored
SL-18927 Warn *before* destroying content, not after. Followup from last commit -- immediately apply scale to sphere probes.
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David Parks authored
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Cosmic Linden authored
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Cosmic Linden authored
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David Parks authored
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David Parks authored
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- Feb 14, 2023
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Cosmic Linden authored
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Cosmic Linden authored
SL-19002: Stop sending material IDs from client via material params and just call queueApply/queueModify
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Jonathan "Geenz" Goodman authored
Crash on startup for M1 macs SL-19191
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David Parks authored
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David Parks authored
SL-18762 Fix for broken local lights on alpha when wearing a HUD attachment. Also fix stuck sun/moon and incidental decruft.
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- Feb 13, 2023
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Andrey Kleshchev authored
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Henri Beauchamp authored
As it happens, the change in the LLUUID::combine() algorithm introduced by one of my previous commits is causing invalid assets creation (seen with some clothing items, such as Shape and Universal types); obviously, the server is using the old algorithm for UUID validation purpose of these assets. This commit reverts LLUUID::combine() code to use LLMD5.
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David Parks authored
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- Feb 10, 2023
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Cosmic Linden authored
SL-19080: Restrict LLGLTFMaterial fields test to a single compiler target, as results can vary between compilers
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Brad Kittenbrink (Brad Linden) authored
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David Parks authored
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David Parks authored
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David Parks authored
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Brad Linden authored
``` autobuild installables edit "tracy" url="https://automated-builds-secondlife-com.s3.amazonaws.com/ct2/110561/960415/tracy-v0.7.8.578230-darwin64-578230.tar.bz2" hash="70f31fa71ecb52bd092da52e27c3ff8c" autobuild installables edit "tracy" url="https://automated-builds-secondlife-com.s3.amazonaws.com/ct2/110562/960424/tracy-v0.7.8.578230-windows-578230.tar.bz2" hash="1dc33422939adf015db85e96c5a8276e" autobuild installables edit "tracy" url="https://automated-builds-secondlife-com.s3.amazonaws.com/ct2/110563/960429/tracy-v0.7.8.578230-windows64-578230.tar.bz2" hash="fcc6ecece2ecb65aa36500dfa9461fb3" ```
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David Parks authored
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