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- Mar 13, 2023
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David Parks authored
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David Parks authored
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Jonathan "Geenz" Goodman authored
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- Mar 10, 2023
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Brad Linden authored
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David Parks authored
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David Parks authored
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David Parks authored
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David Parks authored
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Rye Mutt authored
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Rye Mutt authored
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- Mar 09, 2023
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Andrey Kleshchev authored
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cosmic-linden authored
SL-19330: Fix texture animation in wrong direction when setting material on another side
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Cosmic Linden authored
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cosmic-linden authored
Sl 19338: Fix textures not loading when RenderCompressTextures is 1
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- Mar 08, 2023
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Cosmic Linden authored
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Cosmic Linden authored
This reverts commit 6c486e48.
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Cosmic Linden authored
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- Mar 07, 2023
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David Parks authored
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David Parks authored
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cosmic-linden authored
SL-19128: Fix adding material to face sometimes not respecting protections
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Cosmic Linden authored
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Cosmic Linden authored
This reverts commit baed7a64.
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Cosmic Linden authored
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Cosmic Linden authored
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David Parks authored
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David Parks authored
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David Parks authored
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David Parks authored
SL-19349 Fix for hang on bulk upload of materials, add bulk upload option to material selector, incidental decruft.
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- Mar 06, 2023
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cosmic-linden authored
SL-19345: Fix Blinn-Phong faces missing transforms
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Cosmic Linden authored
SL-19345: Fix Blinn-Phong normspec materials not having texture transforms on their normal/specular textures
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Brad Linden authored
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David Parks authored
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David Parks authored
DRTVWR-559 Return to MD5 for LLUUID operations. Existing LLUUID API implementations must not change, but may add "fast" variants where appropriate in the future.
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Rye Mutt authored
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Rye Mutt authored
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- Mar 03, 2023
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cosmic-linden authored
SL-19293: Use Blinn-Phong texture transform as hint for texture animation direction on PBR materials
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cosmic-linden authored
SL-19294: Fix Blinn-Phong texture transforms affecting PBR materials
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- Mar 02, 2023
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David Parks authored
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David Parks authored
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