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- May 17, 2023
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David Parks authored
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- Feb 03, 2023
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David Parks authored
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- Apr 26, 2019
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Graham Linden authored
Consistency across class2/3/ALM lighting.
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- Feb 28, 2019
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Graham Linden authored
Mods to improve alpha obj render performance. Removes hacky fix for HUD elements getting atmospherics. Re-orders rendering of glow to remove ~10ms/frame of shader re-re-rebinding. Fix up default classes and basic shader loading (remove unused shared modules).
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- Nov 09, 2018
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Graham Linden authored
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Graham Linden authored
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- Nov 06, 2018
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Graham Linden authored
Eliminate 20+ callsites with copy-paste of getPosition and/or getNorm code. Make pipeline use getShadowTarget/releaseShadowTarget consistently.
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- Nov 11, 2016
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Brad Payne (Vir Linden) authored
MAINT-6913 - (Via Sovereign Engineer and Shyotl Kuhr) Pack the skinned matrix and translation into a single mat3x4 for optimal data transfer to reduce uniform slot usage.
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- Nov 10, 2015
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Oz Linden authored
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- Oct 07, 2015
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Brad Payne (Vir Linden) authored
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- Oct 06, 2015
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Glenn Glazer authored
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Glenn Glazer authored
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Glenn Glazer authored
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- Oct 05, 2015
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Glenn Glazer authored
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Glenn Glazer authored
--HG-- branch : develop
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- Sep 14, 2015
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Brad Payne (Vir Linden) authored
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- Aug 26, 2015
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Brad Payne (Vir Linden) authored
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- Oct 14, 2014
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Oz Linden authored
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- Jan 29, 2014
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Oz Linden authored
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- Jan 23, 2014
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David Parks authored
FITMESH-6, FITMESH-20 Fix for some objects disappearing when hardware skinning enabled and ALM disabled.
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- Nov 19, 2013
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Merov Linden authored
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- Oct 25, 2013
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Graham Linden authored
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- Oct 17, 2013
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Merov Linden authored
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Graham Linden authored
MAINT-3330 fix regression on mac caused by shader change for 3107 by rolling back to prev version of shader
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- Oct 10, 2013
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David Parks authored
Up bone cap to 64 for rigged meshes.
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- Sep 16, 2013
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Graham Linden authored
MAINT-3107 speculative changes to try to ameliorate rigged crasher on Intel HD with crappy default driver
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- Jun 24, 2013
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Graham Madarasz (Graham) authored
MAINT-2800 revert changes to objectSkinV to make it match 3.6.0 code and not slow down on ATI on Mac
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- May 10, 2013
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David Parks authored
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- Apr 22, 2013
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David Parks authored
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- Apr 12, 2013
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Graham Madarasz authored
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- Mar 29, 2013
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Graham Madarasz authored
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- Feb 14, 2013
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David Parks authored
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- Feb 13, 2013
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David Parks authored
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- Feb 13, 2012
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David Parks authored
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- Feb 10, 2012
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David Parks authored
SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float for texture indices in the data stream. Also rework gl_FragColor overrides to not collide with some odd driver implementations.
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- Oct 28, 2011
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David Parks authored
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- Sep 28, 2011
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David Parks authored
SH-2507 Shave some unused/redundant varying state and make the max texture index debug setting rebuild shaders to use no flow control when set to 1 or lower
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- Sep 24, 2011
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David Parks authored
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- Sep 16, 2011
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David Parks authored
SH-2243 work in progress -- don't use gl_FragColor or gl_FragData for outputs -- no more deprecation warnings on nvidia
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David Parks authored
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