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- Dec 15, 2023
- Dec 14, 2023
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David Parks authored
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David Parks authored
SL-20611 Followup -- fix for depth based atmospheric mask making atmospherics effect sun/moon/clouds
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Brad Linden authored
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Brad Linden authored
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Brad Linden authored
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Nat Goodspeed authored
following promotion of DRTVWR-587
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David Parks authored
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David Parks authored
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Andrey Kleshchev authored
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Maxim Nikolenko authored
- Dec 13, 2023
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Rye Mutt authored
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Cosmic Linden authored
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cosmic-linden authored
Fix for semi-transparent HUDs rendering opaque
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David Parks authored
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David Parks authored
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Brad Linden authored
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David Parks authored
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Andrey Kleshchev authored
and fixed diffuse alpha
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- Dec 12, 2023
- Dec 11, 2023
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Logue authored
"sort" translation fix.
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Henri Beauchamp authored
This commit fixes a bug introduced with commit 6472b75b where the fullbrightF.glsl shader fails to set color.a to final_alpha for HUDs.
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David Parks authored
SL-20611 Brute force fix for water haze -- paid for by cycles saved by not drawing water twice, but needs a better long term solution.
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David Parks authored
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David Parks authored
SL-20611 Followup -- fix for artifacts on water surface from GPUs that don't like to read from a depth buffer that is bound for writing
- Dec 09, 2023