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- Mar 29, 2023
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Brad Linden authored
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Nat Goodspeed authored
following promotion of DRTVWR-573
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David Parks authored
DRTVWR-559 Dynamic exposure followup -- stochastic sampling, weight based on luminance and distance to center of screen, rebalance night, don't rely on blending not clamping R16F.
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- Mar 28, 2023
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David Parks authored
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David Parks authored
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David Parks authored
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Jonathan "Geenz" Goodman authored
SL-18563
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- Mar 27, 2023
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David Parks authored
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David Parks authored
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David Parks authored
DRTVWR-559 Fix for off-white metal not looking chromed when it should (fake hacky HDR sky reflections).
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Jonathan "Geenz" Goodman authored
SL-18563
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Brad Linden authored
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David Parks authored
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Andrey Lihatskiy authored
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David Parks authored
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David Parks authored
SL-19477 Remove angular attenuation from sphere probe weight to fix harsh indirect lighting. Minor incidental decruft.
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- Mar 24, 2023
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Brad Linden authored
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David Parks authored
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David Parks authored
SL-19321 Optimization pass -- reduce occlusion culling frame stalls, reduce shadow draw distance in probes.
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- Mar 23, 2023
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Brad Linden authored
Fix for SL-18458 overrides not applying when cache load happened before LLViewerObject::updateTEMaterialTextures call
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cosmic-linden authored
SL-19399: Allow editing all PBR texture transforms at once with Complete material radio
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cosmic-linden authored
SL-19394: Update default midday per feedback
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David Parks authored
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Cosmic Linden authored
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David Parks authored
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David Parks authored
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Cosmic Linden authored
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David Parks authored
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Andrey Lihatskiy authored
to make it accessible after updating the viewer
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Andrey Kleshchev authored
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- Mar 22, 2023
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Cosmic Linden authored
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Cosmic Linden authored
SL-19399: Reorganize controls for PBR material editing in the build floater in more sensible way. Ignore "Lock repeat" in PBR mode as it's redundant
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Cosmic Linden authored
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David Parks authored
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David Parks authored
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cosmic-linden authored
SL-19394: Change default midday to an asset ID with probe ambiance
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Cosmic Linden authored
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David Parks authored
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