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- Sep 23, 2022
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David Parks authored
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- Sep 22, 2022
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David Parks authored
SL-17705 Backwards compatibility pass. Support OpenGL pre-4.0 by disabling reflection probes and anti-aliasing. Get render parity with current release viewer when reflection probes are disabled.
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- Sep 20, 2022
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David Parks authored
SL-18190 Don't allocate mips for irradiance maps because they're never generated. Disable OpenGL core profile on Intel by default.
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- Sep 16, 2022
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David Parks authored
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- Sep 08, 2022
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David Parks authored
SL-18095 WIP -- Add Mikktspace tangent generation for PBR materials and switch to per-pixel binormal generation. Still bugged with some test content.
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- Aug 29, 2022
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David Parks authored
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- Aug 11, 2022
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Cosmic Linden authored
SL-17005: (WIP) (Debug) Add logging and debug settings to assist in understanding Windows 8 failure modes. Most of this should be removed later
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- Aug 03, 2022
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David Parks authored
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David Parks authored
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- Aug 02, 2022
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David Parks authored
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- Jun 28, 2022
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David Parks authored
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- Jun 10, 2022
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David Parks authored
SL-17574 Add probe detail combo box to advanced graphics preferences. Fix spot light shadows not working in probes.
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- Jun 09, 2022
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David Parks authored
SL-17573 Add "dynamic" checkbox, also followup on SL-17551 and do "Select Invisible Objects" checkbox instead of "Select Reflection Probes"
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David Parks authored
SL-17551 Add "Select Reflection Probes" menu option and make invisible objects less annoying when alt-zooming in edit mode.
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Nat Goodspeed authored
Remove all references to LLQueuedThread (but emulate a couple bits of its API such as handle_t and getPending()). Migrate ImageRequest into llimageworker.cpp. It has never been part of LLImageDecodeThread's public API. Remove ImageRequest tests. Remove all references to LLImageDecodeThread::pause(). The idea of pausing another thread is bizarre to me, and LLThreadPool has no such operation. Nor does it have an abortRequest().
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Nat Goodspeed authored
Now that LL::ThreadPool's constructor has subsumed the work of discovering a runtime override width, LLAppViewer::initGeneralThread() can simply pass the compile-time default width instead of redundantly checking ThreadPoolSizes. Also the default ThreadPool capacity has been bumped up to what "General" and "LLImageGL" were requesting, so they need not pass that explicitly or explain in comments why they're doing it. But until we start throwing work at the "General" ThreadPool, configure it down to 1 thread in settings.xml.
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- May 31, 2022
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David Parks authored
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- May 24, 2022
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David Parks authored
SL-17472 Add checkbox to preferences for enabling "PBR" that uses "class3" deferred shaders. Move reflection probe shaders to class3 and restore class2 shaders to non-reflection probe versions.
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- May 19, 2022
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David Parks authored
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- May 17, 2022
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David Parks authored
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- May 16, 2022
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David Parks authored
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- Apr 26, 2022
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David Parks authored
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- Apr 19, 2022
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Andrey Lihatskiy authored
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- Apr 15, 2022
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David Parks authored
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- Apr 14, 2022
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Andrey Kleshchev authored
RenderDebugGL was avaliable from develop menu, but since it was persistent, caused slowdowns and crashes it could result in users crashing or lagging without knowing the cause. To resolve the issue it was made to last for a single session.
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- Mar 28, 2022
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Mnikolenko Productengine authored
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- Mar 17, 2022
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Brad Kittenbrink authored
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- Mar 09, 2022
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David Parks authored
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- Mar 08, 2022
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Brad Payne (Vir Linden) authored
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- Mar 07, 2022
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David Parks authored
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- Mar 01, 2022
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Andrey Kleshchev authored
Due to changes in SL-16715
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- Feb 24, 2022
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Andrey Kleshchev authored
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- Jan 27, 2022
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Andrey Kleshchev authored
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- Jan 14, 2022
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Andrey Lihatskiy authored
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- Jan 11, 2022
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Andrey Kleshchev authored
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- Jan 10, 2022
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Andrey Lihatskiy authored
+ post merge conflict fix
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Mnikolenko Productengine authored
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- Dec 21, 2021
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Mnikolenko Productengine authored
SL-16535 FIXED The Search floater opens without appropriate search results after performing a search from the NavBar
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- Dec 06, 2021
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David Parks authored
SL-16202 Put Multi-threaded GL behind a feature flag and update featuretable (decruftify settings, compatibility pass).
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- Nov 30, 2021
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Mnikolenko Productengine authored
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