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  1. Sep 23, 2022
  2. Sep 22, 2022
  3. Sep 20, 2022
  4. Sep 16, 2022
  5. Sep 08, 2022
  6. Aug 29, 2022
  7. Aug 11, 2022
  8. Aug 03, 2022
  9. Aug 02, 2022
  10. Jun 28, 2022
  11. Jun 10, 2022
  12. Jun 09, 2022
    • David Parks's avatar
      SL-17573 Add "dynamic" checkbox, also followup on SL-17551 and do "Select... · 03d85bfb
      David Parks authored
      SL-17573 Add "dynamic" checkbox, also followup on SL-17551 and do "Select Invisible Objects" checkbox instead of "Select Reflection Probes"
      03d85bfb
    • David Parks's avatar
      SL-17551 Add "Select Reflection Probes" menu option and make invisible objects... · 0d9c2337
      David Parks authored
      SL-17551 Add "Select Reflection Probes" menu option and make invisible objects less annoying when alt-zooming in edit mode.
      0d9c2337
    • Nat Goodspeed's avatar
      SL-17483: Recast LLImageDecodeThread as a facade for ThreadPool. · 50dca86f
      Nat Goodspeed authored
      Remove all references to LLQueuedThread (but emulate a couple bits of its API
      such as handle_t and getPending()).
      
      Migrate ImageRequest into llimageworker.cpp. It has never been part of
      LLImageDecodeThread's public API. Remove ImageRequest tests.
      
      Remove all references to LLImageDecodeThread::pause(). The idea of pausing
      another thread is bizarre to me, and LLThreadPool has no such operation. Nor
      does it have an abortRequest().
      50dca86f
    • Nat Goodspeed's avatar
      SL-17483: Simplify ThreadPool instantiations. · 27664778
      Nat Goodspeed authored
      Now that LL::ThreadPool's constructor has subsumed the work of discovering a
      runtime override width, LLAppViewer::initGeneralThread() can simply pass the
      compile-time default width instead of redundantly checking ThreadPoolSizes.
      
      Also the default ThreadPool capacity has been bumped up to what "General" and
      "LLImageGL" were requesting, so they need not pass that explicitly or explain
      in comments why they're doing it.
      
      But until we start throwing work at the "General" ThreadPool, configure it
      down to 1 thread in settings.xml.
      27664778
  13. May 31, 2022
  14. May 24, 2022
  15. May 19, 2022
  16. May 17, 2022
  17. May 16, 2022
  18. Apr 26, 2022
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  20. Apr 15, 2022
  21. Apr 14, 2022
    • Andrey Kleshchev's avatar
      SL-17035 Crash at gl_debug_callback · e5cd4da8
      Andrey Kleshchev authored
      RenderDebugGL was avaliable from develop menu, but since it was persistent, caused slowdowns and crashes it could result in users crashing or lagging without knowing the cause. To resolve the issue it was made to last for a single session.
      e5cd4da8
  22. Mar 28, 2022
  23. Mar 17, 2022
  24. Mar 09, 2022
  25. Mar 08, 2022
  26. Mar 07, 2022
  27. Mar 01, 2022
  28. Feb 24, 2022
  29. Jan 27, 2022
  30. Jan 14, 2022
  31. Jan 11, 2022
  32. Jan 10, 2022
  33. Dec 21, 2021
  34. Dec 06, 2021
  35. Nov 30, 2021
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