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- Oct 11, 2022
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David Parks authored
SL-18190 Cleanup -- convert some vec4's to vec3's (as they really are), remove some unused glsl files.
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David Parks authored
SL-18190 Fix for mystery circle showing up on east side of reflection probes. Add one probe to rule them all as a fallback for pixels that aren't inside any influence volume.
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- Oct 10, 2022
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David Parks authored
SL-18190 Fix alpha not playing nice with water surface by split LLDrawPoolAlpha into two passes, one above water, one below water, and clip against water plane. Currently brute forces two complete alpha passes, still need to cull against water plane and add support for fullbright shaders.
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Andrey Kleshchev authored
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Jonathan Goodman authored
SL-18290 Approved-by: Dave Parks
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David Parks authored
SL-18190 Use funky distance based error correction only on water surface (revisit for general use later).
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Jonathan Goodman authored
- Oct 07, 2022
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David Parks authored
SL-18190 Move water shaders to class 3, add debug stub for underWaterF.glsl, make underWaterF and softenLightF apply water fog in linear space.
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Andrey Kleshchev authored
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David Parks authored
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David Parks authored
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David Parks authored
SL-18190 Temporarily disable occlusion culling by default -- not compatible with depth buffer management changes.
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David Parks authored
- Oct 06, 2022
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David Parks authored
SL-18190 Water shader WIP. Better parallax correction for sphere probes. Reduce probe memory footprint. Remove framebuffer copies and move to deprecate stencil buffer usage.
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Jonathan Goodman authored
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Geenz Linden authored
API expects const char* anyways.
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- Oct 05, 2022
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Geenz authored
This still needs some work - I'm not super satisfied with the overall structure of the code. Will continue to iterate as I add in proper RenderDoc support.
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David Parks authored
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David Parks authored
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- Oct 04, 2022
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Andrey Kleshchev authored
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David Parks authored
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David Parks authored
SL-18293, SL-18190 -- Fix for debug displays not showing up (wireframe still busted). WIP on reflection probe/PBR driven water shader.
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- Sep 30, 2022
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David Parks authored
SL-18239 Unify PBR and non-PBR treatment of ambient/SSAO/irradiance. Restore SSAO to release version.
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- Sep 29, 2022
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David Parks authored
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David Parks authored
SL-18190 End of linear space odyssey -- just eat the conversions in atmosphericsFuncsF for sunlight and additive, but leave linear ambient in tact.
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Brad Kittenbrink authored
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Brad Kittenbrink authored
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Andrey Kleshchev authored
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Andrey Kleshchev authored
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Brad Kittenbrink authored
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David Parks authored
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- Sep 28, 2022
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David Parks authored
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David Parks authored
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David Parks authored
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