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- Mar 02, 2023
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David Parks authored
SL-19281 Unify handling of haze and gamma between fullbright and not and move haze back to sRGB color space to stay consistent with sky colors. Also fix broken "roughness" stuck at 0.2.
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- Feb 28, 2023
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David Parks authored
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David Parks authored
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Brad Linden authored
brad/drtvwr-559 mac shader and assert fixes
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David Parks authored
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David Parks authored
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cosmic-linden authored
SL-19279: LLGLSLShader::bindXXX is not free. Pack the uniforms
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David Parks authored
SL-19277 Fix for fallback probe sometimes getting occluded and making void water dark after teleport. Never default to having reflections off.
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- Feb 27, 2023
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Brad Linden authored
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Cosmic Linden authored
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David Parks authored
SL-19226 Reimplement water fresnel offset/scale, exposure balance for midday, adjust reflections off, and decruft depth buffer error correction shenanigans that are no longer used.
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David Parks authored
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David Parks authored
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cosmic-linden authored
SL-19265: Fix precision issue with texture transforms, separate texture animations
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David Parks authored
DRTVWR-559 Fix for occlusion culling going off the rails when settings change -- remove LLPipeline::resetVertexBuffers and add a sanity check to how long we wait for a query to be "available".
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David Parks authored
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- Feb 26, 2023
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Jonathan "Geenz" Goodman authored
SL-18563
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- Feb 24, 2023
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Cosmic Linden authored
SL-19269: For PBR materials, apply texture animation independently of the underlying texture transform
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David Parks authored
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Cosmic Linden authored
SL-19265: Fix precision issue with texture transforms by moving transform matrix calculation into the shader
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David Parks authored
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David Parks authored
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David Parks authored
SL-19212 Resurrect glare and apply to PBR materials as well (and fix color mismatch in legacy alpha vs opaque).
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cosmic-linden authored
SL-19228: Fix GLTF texture transform rotation + add UV debug
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Cosmic Linden authored
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- Feb 23, 2023
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Cosmic Linden authored
SL-19228: Fix GLTF texture transform rotation and add UV debug (PBR only). See textureUtilV.glsl for UV coordinate comments
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David Parks authored
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David Parks authored
DRTVWR-559 Fix for irradiance maps going black at 128x128 radiance map resolution. Improve radiance map anti-aliasing and default to 128x128 everywhere.
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- Feb 22, 2023
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David Parks authored
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David Parks authored
DRTVWR-559 Fix for stall in probe occlusion culling and fix for culled neighbors getting sampled (badly).
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- Feb 21, 2023
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David Parks authored
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David Parks authored
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David Parks authored
DRTVWR-559 WIP -- occlusion culling for reflection probes -- has a defect for objects close to the camera at some angles and leaks query objects, will follow up.
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David Parks authored
SL-19239 Day after three day quality pass - add ACES tone mapping to address "haziness" (and also fix banding in emissive materials)
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- Feb 17, 2023
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David Parks authored
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David Parks authored
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David Parks authored
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- Feb 16, 2023
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Andrey Kleshchev authored
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Brad Linden authored
Fix for crash on startup for M1 macs
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- Feb 15, 2023
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Brad Linden authored
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